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Steam News2 March 20188y ago

Achievements are here, enemy spawn rate restored, and fuel bug fixed

Hi all! Heckpoint has its first round of achievements. Also added is the ability to reset your achievements in the Options menu.

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Full Heckpoint update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedHi all! Heckpoint has its first round of achievements. Also added is the ability to reset your achievements in the Options menu. We started with just a few achievements to test the waters, and are still kicking around ideas for where and how far we want to take them. The numbers for the Killer achievements were set when the enemy count was still low, so those will probably be the first to get updates/additions. What achievements would you like to see? Enemy count is back to normal. We set it low when we were first trying to nail down the source of the lag and forgot to set it back. Whoops. We are still tweaking and tuning to see how much of the original chaos we can bring back (and how much more we can add) without lag. Finally, we fixed a bug where your max fuel was being decreased in Home Base, where fuel is (supposed to be) unlimited. This was causing players playing on a difficulty higher than Easy to not be able to fly in Home Base. Please let us know if you experience any lag or weird bugs, or if you have questions or comments about Heckpoint. Thanks!

Heckpoint changes

fixedHi all! Heckpoint has its first round of achievements. Also added is the ability to reset your achievements in the Options menu. We started with just a few achievements to test the waters, and are still kicking around ideas for where and how far we want to take them. The numbers for the Killer achievements were set when the enemy count was still low, so those will probably be the first to get updates/additions. What achievements would you like to see? Enemy count is back to normal. We set it low when we were first trying to nail down the source of the lag and forgot to set it back. Whoops. We are still tweaking and tuning to see how much of the original chaos we can bring back (and how much more we can add) without lag. Finally, we fixed a bug where your max fuel was being decreased in Home Base, where fuel is (supposed to be) unlimited. This was causing players playing on a difficulty higher than Easy to not be able to fly in Home Base. Please let us know if you experience any lag or weird bugs, or if you have questions or comments about Heckpoint. Thanks!

Hi all! Heckpoint has its first round of achievements. Also added is the ability to reset your achievements in the Options menu. We started with just a few achievements to test the waters, and are still kicking around ideas for where and how far we want to take them. The numbers for the Killer achievements were set when the enemy count was still low, so those will probably be the first to get updates/additions. What achievements would you like to see? Enemy count is back to normal. We set it low when we were first trying to nail down the source of the lag and forgot to set it back. Whoops. We are still tweaking and tuning to see how much of the original chaos we can bring back (and how much more we can add) without lag. Finally, we fixed a bug where your max fuel was being decreased in Home Base, where fuel is (supposed to be) unlimited. This was causing players playing on a difficulty higher than Easy to not be able to fly in Home Base. Please let us know if you experience any lag or weird bugs, or if you have questions or comments about Heckpoint. Thanks!

Source

Steam News / 2 March 2018

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