Full notes
Full Heckpoint update
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Repeated intro
Hey all, We think we have most of the bugs squashed at this point. Lag is still gone, kill streaks are fixed (sorry... they were super broken and people were getting artificially high kill streaks through no fault or deceit of their own). The final boss in each world is now unique, and worlds other than Forest, Spooky, and T Day must be unlocked by defeating the final boss in the preceding level (beginning with the Forest). The boss should also no longer leave the screen, causing the player to become stuck. The passives that upgrade your run speed now work correctly. Damage on all the weapons is now correct, even accounting for passive and permanent stat upgrades. Kills made with the laser cannon and Xeno Bear's stock special once again contribute to kill streaks. We also fixed Starman and Dracula's stock special that were causing no damage. Backgrounds once again match the world they're supposed to represent, reflecting the altered world sequence. We added a prologue for when you beat the final boss. At this point, we're pretty close to leaving Early Access. The design of the game is final, and further changes (if any) would likely just be tweaks to the interface. If anyone's still reading these, thanks for checking us out. It's been an interesting trip. -Heckpoint's Dev Team
What changed
- UI and audio
Heckpoint changes
Source
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