Full notes
Full Hecaton update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
Update 1.1.0 is now live.
General
Most maps have been been redesigned. Most old maps have been cut in half for much quicker gameplay in the first half of the game.
Many old maps have been redesigned with new locations.
Maps for the first 3 stages have been normalized: each map now has 1 Transmitter and 1 Door to open.
Greatly increased the number of available maps. For example, Stage 1 now has 6 map variations (up from 3).
There are now 20 unique Large Chests found in each map variation (up from 11).
As a result of more Large Chests available, the requirements to unlock 'V' has increased to 10 different Large Chests (was 7), and 15 different Large Chests for the Focusing Iris (was 10).
You can now see in-game stats without pausing. They are on the left-hand side of the screen next to their respective icons. Stats that are above their expected value are blue and below their expected value are red.
Balance Changes
Small, Medium, and Large Chests are now about 20% more valuable.
Reduced Boss Health by about 15%.
Increased spawn chance for Shops and decreased spawn chance for Shrines.
Increased the Poison Damage done by Sarin's Envenom attack to 100% (was 75%).
Source
Changelog.gg summarizes and formats this update. How we read updates.
