Full notes
Full Hecaton update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Store
- Balance
- Fixes
Update 1.2.0 is now live and contains several changes to the base game.
General
Stages 1, 2, and 4 now have Alarm Rooms right before the Boss Room. This is to create a combat area that contrasts with the exploration and platforming elements of most of the level. These combat encounters are highly randomized.
Counters for how many times you've picked up an Item will now be shown in the Database Menu for Items that have been fully decrypted
Added a new decryption icon in the Database Menu. Decryption is now indicated by 3 lines underneath the Item's Icon.
Several changes to the way enemies spawn randomly on a map
The enemies inside Stage 3 Alarm Rooms are now slightly randomized
The Menu music has been changed
Trinkets have been renamed to Equipment
The game logo has been updated to match its current state in all forms (store page, in-game, etc)
Balance Changes
The Speed Stone Achievement has been changed from defeating the first boss in 6 minutes to 4 minutes. This should have changed during the 1.1.0 Map Update when all maps shrank in size but is being changed now.
The Mitosis Machine Achievement has been changed to Survive for 35 Minutes, down from Survive for 1 Hour.
Increased the hitbox of Minerva's Chaotic Bolt's secondary explosions. This also affects the Item of the same name.
Bug Fixes
Fixed a bug with particles for the Pakupaku Item
Fixed a bug where Guiding Equipment would not reset properly during a level change
Fixed a bug where Status Effect icons would not display properly on Patriot during Overdrive
Fixed a bug where sometimes the Level Up or Energy Max animations would not display
Source
Changelog.gg summarizes and formats this update. How we read updates.
