Full notes
Full Hecaton update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Hecaton changes
Update 1.3.3 is now live includes several changes.
New Features
Added Rumble support for Controllers
Added 5 new Fates for all playable characters. These Fates are unlocked by default
New Fates
Glass Cannon -> Crit Damage + 10%, Health - 5%
Turtle: Armor -> 10, Attack Speed - 5%
Hard Mode -> Enemies are 5 Levels higher and 20% more valuable
Treasure Hunter -> New Trinkets are 10% stronger
Window Shopper -> Shops have a 10% chance to have more Items
Balance Changes
Altered some initial variables for new Save Files. For example, default music is a bit louder. This only affects new players.
Altered some Menu noises.
Enemy Initial Damage has been decreased by ~6%. This does not affect Damage Scaling.
Lockdown Rooms for Levels 2 and 4 have slightly more time in between enemy waves.
Gentle Giant Fate -> Now properly removes 5 Damage
Equalizer Fate -> Changed to +1 to all Stats (previously was -5 Damage, +2 all other Stats)
Patriot -> Starting Health reduced to 325 (was 350)
Sarin -> Necrotic Aura's initial Damage has been increased by 33%.
V -> Relentless Assault Attack Speed has been increased by 15%.
Necronomicon Item -> No longer works on Robot enemies, because they have no souls.
Bug Fixes
Fixed an issue with Sonja's Trap becoming invisible
Fixed an issue with Sonja's Matryoshka Trap Fate not properly calculating Damage
Fixed an issue that caused the game to become potentially becoming unstable if selecting a Fate and teleporting to a new Level at the same time
Source
Changelog.gg summarizes and formats this update. How we read updates.
