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Steam News17 July 20205y ago

Update 1.3.0 Patch Notes

Update 1.3.0 brings a large list of new features, balance changes, and bug fixes to Hecaton.

Full notes

Full Hecaton update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions14 changes0 removals
  • Balance
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
  • Workshop
addedUpdate 1.3.0 brings a large list of new features, balance changes, and bug fixes to Hecaton.
changedNew Progression SystemYou can increase Health, Armor, Crit Chance, Attack Speed, or Energy Gain
addedNew Progression SystemEach Bounty Hunter now has their own unique sets of Fates to unlock
addedNew Progression SystemEach Bounty Hunter has 15 new Fates, for a total of 120 new Fates
addedNew Progression SystemNew Fates are unlocked every 2 Bounty Hunter Ranks
changedRevamped DifficultySlow and telegraphed attacks now deal significantly more Damage to the player. These attacks include enemy Rockets, Sniper fire, Shotguns, and Melee attacks

Update 1.3.0 brings a large list of new features, balance changes, and bug fixes to Hecaton.

New Progression System

  • Score now goes towards Bounty Hunter Rank

  • Each character can increase a stat point permanently for every Hunter Rank earned

  • You can increase Health, Armor, Crit Chance, Attack Speed, or Energy Gain

  • Each Bounty Hunter now has their own unique sets of Fates to unlock

  • Each Bounty Hunter has 15 new Fates, for a total of 120 new Fates

  • New Fates are unlocked every 2 Bounty Hunter Ranks

  • Fates are designed to be paired with each other. Experiment and find the best combinations to victory.

Revamped Difficulty

  • Titan has become a much more dangerous place

  • Slow and telegraphed attacks now deal significantly more Damage to the player. These attacks include enemy Rockets, Sniper fire, Shotguns, and Melee attacks

  • Enemies will now spawn near the player more aggressively. If you're looking for a fight, there's always one around the corner

  • Lockdown rooms have been altered to start more slowly and ramp up in difficulty after every enemy wave teleports in

Balance Changes and Bug Fixes

General

  • Equipment stats have been increased by about 20%

  • Players now start out with 2.5% higher Move Speed, and gain 1% Move Speed every Level Up, up from 0.5% every Level Up

  • Rocket Turrets have been taken out of stages 1 and 2 and replaced with Mine Turrets

  • Enemy Mines now bounce slightly higher

  • Proc-based Items (such as Accelerant, Vorpal Toxin, Orb Leech) have had their base proc chance increased by 20%

  • Fixed some bugs where stats would sometimes improperly display on the UI

Patriot

  • You now gain Evasion while Grappling towards enemies and walls

Sarin

  • Fixed a bug where Contagion would not attach itself to enemies properly

  • Contagion now attacks 4 times, up from 3

  • Fixed a bug where Reap would not properly function with Monkey Wrench and Inductor Items

  • Reap now deals 50% of an enemy's Poison Damage instantly, up from 35%

  • Poison Nova projectiles now move 20% faster

Minerva

  • Time Stop now properly destroys enemy destructible projectiles

  • Minerva now gains Evasion after hitting an enemy with Void Blast and moving backwards away from the blast

  • Chaotic Bolt now fires 4 bolts, up from 2

  • Chaotic Bolt's initial Damage is now 25%, down from 100%

Maverick

  • Greatly increased Magnum Shot's attack speed

  • Fan the Hammer's initial bullet is now much more accurate

Graham

  • Fixed an issue where some enemy attacks will stop Shoulder Charge from moving through them. You should now properly break through enemy attacks.

  • Greatly increased Shotgun Blast's attack speed

  • Micro Turret now attacks 20% faster

  • Micro Turret and Tesla Tower animations are now faster

Psycho

  • Decreased Detonate's Cooldown to 4 seconds, down from 5 seconds

  • Decreased Shock Bomb's Cooldown to 7.5 seconds, down from 9 seconds

Source

Steam News / 17 July 2020

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