Full notes
Full Heavy Metal Death Can update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Submariners!
What changed
- Gameplay
- Server
Heavy Metal Death Can changes
Heavy Metal Death Can was announced a week ago and we are so excited to have so many of you already on board! (heh)
Thank you for wishlisting our little horror game. We will now be moving into the Alpha phase of development after a couple of months of rigorous preproduction since the Vertical Slice wrapped in April. If you're interested in following the development we'll post updates regularly to our socials, linked on our website:
Krufs Productions is a two person operation from Karlstad, Sweden. It's me, Toby, making art and music and my partner Fredrik who does programming. We are so excited about the reception we've gotten on Death Can this past week. We are huge Survival Horror fans ourselves so seeing the community embracing the game is really gratifying!
We're always looking for input from our community, what you guys want to see in the game or in any dev content and whether or not you have any feedback for us. We aren't quite sure about the forum yet, if you guys would want us to set up a Discord server we will consider it but otherwise you'll reach us here on Steam or on any of the socials listed on our website :)
Thank you for making this first week great, we're super motivated to start building the rest of Heavy Metal Death Can and we hope you'll come along for the ride!
Skål! /Toby
Source
Changelog.gg summarizes and formats this update. How we read updates.
