In this update14
Full notes
Full Heat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Performance
- UI and audio
- Balance
- Fixes
Heat changes
Grandpa has passed down his old farm to you. Help nurture it back to life in the new Homestead mode for Heat.
Homestead is a new Single Player mode, in which you build an amazing farm by day, and go to sleep at night. It was inspired by games such as Harvest Moon and Stardew Valley, but we wanted to take it in a different direction, mixing in many survival elements.
You can pick from 10 different scenarios which are described below. Each scenario has a different starting homestead, starting equipment, and some have special conditions. The game saves when you sleep at night, you can load up old saves, and it supports full admin commands.
List of New Scenarios:
Plains Scenario:
Grandpa was a Rancher. He lived on a ranch between Washington and Tombstone.
Forest Scenario:
Grandpa was a Farmer. He lived in a little house on the prairies between Washington and Tombstone.
Appalachia Scenario:
Grandpa was a Politician. He had a house near Washington.
Hills Scenario:
Grandpa was a Homesteader. He had a cabin in the backwoods.
Swamp Scenario:
Grandpa was a Hillbilly. He owned a shack in the swamp.
Tropics Scenario:
Grandpa was a Adventurer. He had a shack in the jungle.
Mountains Scenario:
Grandpa was a Miner. He had a Tent in the mountains.
Monument Valley Scenario:
Grandpa was a Native. He had a Teepee in the desert.
Condition: "Pay No Taxes"
Desert Scenario:
Grandpa was a Outlaw. He had a Tent in the desert.
Freedom Scenario:
Grandpa was a Drunkard. He had nothing.
Condition: "Choose Your Own Destiny"
We are taking the servers down and rolling them back up in order to process the update. We will be wiping the servers with this update. Community servers can choose whether they wish to wipe or not. We also merged some of the Official Servers to encourage players on the same servers.
If you experience a crash, please visit this thread for troubleshooting (sometimes Steam doesn't download the update properly and you need to re-verify your files) - https://steamcommunity.com/app/656240/discussions/0/1777136225016630475/
Here are the changes for Alpha 17:
Restore your overgrown farm to its former glory
Players can now select between multiplayer (HEAT) or single-player scenarios (Homestead) after pressing the play button. - Scenarios begin with a preset property and custom rules, tax rates, etc...
Below is a list of unique changes in Homstead Mode:
The player is given an energy stat, limiting how much physical labor they can perform in a day. - The player can sleep to save the game, advance to the next morning, and refill their energy. - Shipping Bins exchange each morning. - The Forest and NPCs grow much slower. - You will need to water your crops each day. - Goods harvested on un-owned land are marked as stolen. Stolen goods are worth very little money. - Claiming land has an up-front price, which increases the further you go from your homestead - There is no decay, and no daily taxes are paid for the property. However, spoilage is still a part of the game. - Increased NPC party size to 25 in scenario mode, up from 4.
We also gathered feedback from the community, fixed a number of bugs, and introduced some new improvements.
The main menu scenery is much more pleasant. - The bleeding debuff now properly deals damage while it is active. - Moving items in the Shipping Bin's input slots will no longer cancel an order. - Fixed clothing that could not be researched. - Bandit masks no longer need steel ingots to research. The material is now Thread. - Loot sacks no longer decay, but they still despawn as usual. (The rapid decay speed in town was killing loot sacks.) - Rain particles will attempt to collide with buildings, preventing indoor rain. - Jumping on a mount now consumes extra stamina, falling consumes none. Falling off a cliff or jumping downhill previously drained your stamina bar, now only the jump affects stamina
Compass icons no longer get stuck to the bar when a target is removed and added in the same frame. - Fixes for frequently-spammed server errors. - Floating damage text now includes party members. - Geodes that failed to crack on a campfire no longer leak memory. - Optimized experience-earning systems. (They were slowing down damage-dealing and crafting events.) - Guns that were spawned by someone other than the NPC's owner now work properly in their hands. - Improved responsiveness of animal attack animations. - Improved the aim of animal attacks, and of humans attacking them. - NPCs will try not to look in random directions while aiming at something. - NPCs will try not to stare at their feet when they reach their destination. - Fixed NPC data going missing between the last save and server shutdown. - Added missing swing animations from 'NPC-use' to doors, gates, shutters, etc... - Sleeping girls won't fly away into the sky. - Sleeping NPCs will always eat their food, they no longer need to wake up once per server session. - Children are better at eating their food. - Disabled the save admin command in scenario mode, as saves are done at night upon going to sleep. - Placing prefabs on bumpy ground no longer denies placement for touching the ground.
There are plenty of ways to make money.
Increased the price of seeds to 250% of their original values. - Higher tiers of Fertilizer / Soil Soak / Growmentum are now available at the shipping bin. - Fully-watered crop highlights turn green, because figuring out which shade was the blue-est was hard. - Wood Buckets can now be crafted on a player, without a Smithy. - Increased the speed in which you harvet animals. - Increased the harvest damage of the Steel Woodcutter's Axe from 44 to 60. - Increased the harvest damage of the Steel Hatchet from 32.5 to 45. - Increased the harvest damage of the Iron Hatchet from 25 to 30. - Increased the capacity of the Metal Bucket from 100 to 300. - Increased the capacity of the Wood Bucket from 60 to 150. - Increased the capacity of the Steel Watering Can from 100 to 150. - Increased the capacity of the Iron Watering Can from 75 to 100. - Increased the capacity of the Copper Watering Can from 50 to 75. - Increased the capacity of the Clay Watering Jug from 25 to 50. - NPCs that are not in a party on startup will attempt to join their owner's party. - NPCs that fail to join a party on startup will sleep. - Food can generally be consumed faster, with small items like berries being very fast to consume.
We look forward to everyone's feedback on the update. And we thank you for your support.
Code}{atch
Heat Twitter - https://twitter.com/SurviveHeat
Edit: Jan 7th 2020 - Update 17 - Patch
We updated the game with a patch for Update 17, fixing a number of issues brought up by the community, alongside some balance changes. This update wont require a wipe.
Update 17: [Patch 1]
Starting gear that holds liquids now has a proper capacity, so they don't need to be emptied first. - Fixed the great flood of server console exceptions when a player disconnects on the train. - Dead animals will no longer attempt to bleed when hit. - Reduced the value of animal skins and raw meats. - Skinning animals drains extra energy in scenario mode. - Removed Shipping Bins from the catalogue in Homestead mode. They can be properly crafted again. - Children can no longer be abandoned in Homestead mode. - The "Mute 'Gross' Sounds" button now works on pooping and horking SFX. - Energy can now be upgraded in Homestead mode, in the same way that Health can. - In Homestead, Passing out from exhaustion on your property is now half-price, while doing so indoors is free. - Added a status icon to show when the player is sheltered / indoors. - Added more detail to processed item tooltips, now saying where each one is processed. (And saying so on more than just metals.) - Increased the NPC limit in towns. - Reduced the nutrition of produce, especially berries. - Reduced the yield of regrowing crops to make up for the lack of re-seeding costs. (eg. Corn, Strawberries) - Fixed the yield of some crops that were under-performing. (eg. Turnips, Carrots, Grain) - Fixed the unnecessarily aggressive deer and birds. - NPCs hit human targets more consistently, now aiming for the collarbone instead of the forehead.
Edit: Jan 9th - Update 17: [Patch 2]
Fixed exploit introduced in Update 17 concerning the presidents tax chest and the shipping bin. - Homestead characters will no longer forget how to defecate. - More fixes for common server errors, mainly when creating NPCs. - Updated the "/itemlist" command to grey out items that cannot be given to players. - Updated the "/itemlist" command to show the blueprint ID after each item name. - Updated the "/give" command's overall flexibility, and its ability figure out player names, item names, and numbers. - Updated the "/give" command's help messages to clarify that an 'Item Name', 'Search Index', or 'Blueprint ID' may be used. - The "/give" command now accepts blueprint IDs. (eg. "/give 8713" will give a full stack of Dollars.) - The "/give" command Now accepts item qualities. (eg. Legendary, L, or 4 may be used to select the highest quality: "/give Horse Legendary") - Fixed the "/give" command confusing a player name as part of an item name. (eg. "/give Dollar Timmy" no longer looks for an item named "Dollar Timmy" when Timmy actually exists.)
Source
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