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Steam News23 June 20215y ago

Heat Update 23 - Gold Panning, Treasure Maps, and the Economy

Thar be gold in them rivers n' treasure in those hills. Strike it rich, sell large amounts of goods, and start a bank. We added a large amount of features to the economy in the game.

Full notes

Full Heat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions6 changes0 removals
  • Balance
  • Maps
  • Gameplay
  • Server
  • Performance
  • Fixes
addedThar be gold in them rivers n' treasure in those hills. Strike it rich, sell large amounts of goods, and start a bank. We added a large amount of features to the economy in the game. We also added many improvements based on player feedback.
addedStockpiles now have a greater purpose. Going forward, if you stockpile a large amount of matching goods, you will get a much better price for when you sell those matching goods.
addedWe also added a bonus price for certain materials or goods that appear randomly throughout the year, so you may just want to stockpile all your goods in hopes of selling it on the day they are in demand.
changedPlayers may also convert stockpiles that are full of money into a bank. When they do this, they will then gain interest from that money in the stockpile. However, as a penalty for this, the stockpile location is revealed on the map. So it is a risk vs reward scenario.
changedYou can also go hunting for treasure if you happen to find a treasure map. Treasure maps have different qualities making some treasure maps more rare then others.
addedHead down to the river and do some gold panning as well. This is a new way for you to make some money in the game.
- Characters will now slow5%0%- Characters will now slow decreased, nerf

Heat changes

addedThar be gold in them rivers n' treasure in those hills. Strike it rich, sell large amounts of goods, and start a bank. We added a large amount of features to the economy in the game. We also added many improvements based on player feedback.
addedStockpiles now have a greater purpose. Going forward, if you stockpile a large amount of matching goods, you will get a much better price for when you sell those matching goods.
addedWe also added a bonus price for certain materials or goods that appear randomly throughout the year, so you may just want to stockpile all your goods in hopes of selling it on the day they are in demand.
changedPlayers may also convert stockpiles that are full of money into a bank. When they do this, they will then gain interest from that money in the stockpile. However, as a penalty for this, the stockpile location is revealed on the map. So it is a risk vs reward scenario.
changedYou can also go hunting for treasure if you happen to find a treasure map. Treasure maps have different qualities making some treasure maps more rare then others.

Thar be gold in them rivers n' treasure in those hills. Strike it rich, sell large amounts of goods, and start a bank. We added a large amount of features to the economy in the game. We also added many improvements based on player feedback.

Stockpiles now have a greater purpose. Going forward, if you stockpile a large amount of matching goods, you will get a much better price for when you sell those matching goods.

We also added a bonus price for certain materials or goods that appear randomly throughout the year, so you may just want to stockpile all your goods in hopes of selling it on the day they are in demand.

Players may also convert stockpiles that are full of money into a bank. When they do this, they will then gain interest from that money in the stockpile. However, as a penalty for this, the stockpile location is revealed on the map. So it is a risk vs reward scenario.

You can also go hunting for treasure if you happen to find a treasure map. Treasure maps have different qualities making some treasure maps more rare then others.

Head down to the river and do some gold panning as well. This is a new way for you to make some money in the game.

We are taking the servers down and rolling them back up in order to process the update. We will also be wiping Official servers for this update.

If you experience a crash or freeze, please follow these steps, especially after an update as it seems Steam sometimes requires a file integrity check after an update to work properly - https://steamcommunity.com/app/656240/discussions/0/1777136225016630475/

Here are the changes for Update 23:

  • Stockpiles now hold more predictable stack limits. (Usually 100 stacks, but 200 for small items, or 50 for rare / crafted items.) - Stockpiles can now sell in mass for bonus cash. All matching materials increase the bonus, up to 200% value. - Stockpiles can now be used as a bank. Money in the stockpile earns interest. However, upon being converted to a bank, the stockpile location will now show up to all players on the map. - Stockpile banks and sales now operate on a daily shipping cycle. - A random 'Material' and 'Crafted Item' will be worth 200% of its value during each stockpile shipping cycle.

  • Added the Copper Gold Pan, Iron Gold Pan, and Steel Gold Pan to search for heavy metals at any river or shore.

  • Added the Treasure Map. When used, the map reveals a treasure chest that can be dug up with a shovel. - Added buried treasure chests to the world. These can also be found without a map, by sheer luck. Chests drop a large amount of cash, gems, and equipment.

  • Increased the spoil resistance of the Cold Storage and similar containers. - Seashells on the beach can now be collected and sold. - Bandit camps now show on the map. - Added a sort dropdown to basic containers. - Inventory sort selection now properly saves between sessions. - NPC inventories now properly sort. - NPCs no longer show a hypothermia icon, because they ignore the status. - Characters will now slow from 5% to 0% speed between 200% and 600% of their weight capacity. - Fixed mismatched bullet casings while reloading. - Added bullets to reload animations where they were missing. - Buildings can now be deconstructed during a siege. - Accessories like cigarettes no longer consume the entire stack when one is used up. - Smoke and breath particles are no longer emissive in the dark. - Increased the stack limits for ammunition.

  • Fixed the performance of money pickups. - Fixed a case where players cannot control their character because they think they are still on the train. - Reduced the number of 'effects' objects that the server generates while loading. - Server settings now properly attach, save, and load in Homestead mode. - The following commands are now available while commands are disabled in the server settings: /help, /version, /logout, /quit, /save, /shutdown, /report, /kick, /ban, /unban, /banlist, /whitelist, /registry, /permission, /config.

Thanks for everyone's continued feedback and support.

  • Code}{atch

Heat Twitter - https://twitter.com/SurviveHeat

*Edit*

Update 23 (Hotfix): - Crafting fix for Gold Pans on the Smithy. - Fixed the unresponsive output panel in the shipping bin.

Source

Steam News / 23 June 2021

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