It's been great to see so many people having fun in Heat, we really enjoy hearing your stories, and look forward to making the game better. Please continue to share your feedback.
Full notes
Full Heat update
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What changed
1 fix0 additions0 changes0 removals
Fixes
fixedIt's been great to see so many people having fun in Heat, we really enjoy hearing your stories, and look forward to making the game better. Please continue to share your feedback. Taking into account the community feedback, we are releasing a new update that helps address some issues, and also contains some new improvements. We are taking the servers down and rolling them back up in order to process the update. This update should not require a wipe. If you experience a crash, please visit this thread for troubleshooting - https://steamcommunity.com/app/656240/discussions/0/1777136225016630475/ Here are the changes for Alpha 7: - Improved client performance for cameras - Improved client performance for physics - Improved client performance for water detection - Smoke Signal Bonfire now craft-able. This large Bonfire is great for having a party. - Fixed lights disabling forever after they disabled once. (Campfire fix) - Orbit cam will not reset if another player activates a station - Tobacco no longer has a red poppy sprite - Siege projectiles instantiate their explosion 10 cm away from the hit point, towards the emission point of the siege weapon, as to prevent the explosion from occurring within the collider. As it used to be that items about 10 meters behind a wall would receive damage from cannon fire. This fix makes it so you will only receive damage on objects pressed up directly against the wall (< 1 meter). But the interior of your base will be safe under cannon fire. - The later tiers of buildings have extra damage resistance against cannon fire. The concrete tier cannot be damaged at all by cannon fire, gunfire, or melee. Only explosion damage can penetrate it (2-3 Dynamite). - Fixed where animals sometimes won't appear to heal when the server and client disagree on their maximum health value. - Fixed a case where Power Position NPCs could get into a strange "stuck" state. - Fixed resource node spawning as there was a random chance that after a server restart they would quit spawning. - Made it so animals that wake up during the tame process can continue to be tamed once dazed again - The Tannery can now be turned on / off. This allows you to turn it back on after upgrading it. - Stations will retain their upgrade progress when they load back in, instead of resetting to 0. - Crafted items will now complete properly if nobody is around at the time it finishes. (Currently seen as the "Workspace Not Found" error.) - Fix culling on open doors - Fix for an occurrence where the presidents chair can be unusable - The Presidents pool pit now spawns poop (visit the grate/sewer to access it as it builds up down there). If you are trapped, you can eat the poop to die and respawn. - Adjusted the collider in the Presidents Pool - Footstep and blood particles should no longer cause shadow flicker - Made it so the server log filtering resets for logs that have not logged for over 1 minute. - Changed the timing code in server logging to use a more reliable time for keeping maintenance of logs. - Made it so other player's feedback messages do not show in the dedi console. - Made sure the version file is only every accessed with READ permissions. - Made it so you can actually disable backups in server settings. - Fixed a bug in the steam server code where if it failed to login to steam it would never allow anyone to authenticate. It now will retry to login until successful. - Set the default ping limit graph length to 6 minutes. - The ping limiter will now start tracking after the loading screen to enter a server. This makes its reading more stable. - You now receive a message if you are kicked from a server for exceeding the maximum ping - Fixed a bug where the auto restart messages did not actually have the time in the message. - Fixed a bug that prevented a popup from showing if you are ever kicked as a result of failing steam authentication. - Reset the weight of natural resources, bricks, slabs, cement mix, and non-precious ingots to pre-Alpha 6 levels. Then re-balanced it by reducing it 50% (instead of the 75% as was done in Alpha 6). As we found with the increased ability to level up your weight carry stats, and from community feedback, the original reduction was a bit too far reaching. - Reset the weight of stone to pre-Alpha 6 levels. Then re-balanced it by reducing it 60% (instead of the 80% as was done in Alpha 6). As we found with the increased ability to level up your weight carry stats, and from community feedback, the original reduction was a bit too far reaching. - Base craft times (level 1 items) have been generally reduced by 50%, max craft times (level 60 items) are now normalized across the board to be 4x times base craft times. Crafted items experience also reflects this change. - Made War Longbow Re-searchable - Removed references to armor in the United outfitters tree (padding) as armor is not part of the game. - Tooltips for backpack research (reduced item weight) now display the proper upgrade percentages. - Log shutters & timber trapdoor can now be purchased though the shipping bin. - Iron & steel hatchets, axes & pickaxes now sell for an increased price though the shipping bin. - Ores have had their stack size increased to 100. - Reduced the unlock cost of United Outfitters items along with the resources needed. - Wood construction hammer now upgrades 10% per hit. - Destroying a stone doorway now yields the correct resources. - Reduced the group tax multiplier for additional land claim flags to 5%, down from 20% Some More Info About Land: When you buy more land in the game, the cost of your property tax goes up by a percentage multiplier. The reason for this, is that we did not want players buying up all the land without incurring any extra cost to do so. However, with this update we changed the land tax multiplier down to 5% for each extra owned land plot (used to be at 20%). This will help you buy more land around your current land without incurring as steep of a penalty on cost, while still making it difficult for a player to buy an extreme amount of land on the server. We noticed many players did not know that you can buy more land, and even move the land flag from your newly purchased land into an existing land plot you already own to help protect it. Land ownership has many unique qualities. You can set up a nice buffer where other players cannot build. It prevents decay. It prevents siege weapons from being installed on your land (however, dynamite will still work). We look forward to everyone's feedback on the update. And thank you for your support as we actively work on the next update. - Code}{atch Heat Twitter - https://twitter.com/SurviveHeat
Heat changes
fixedIt's been great to see so many people having fun in Heat, we really enjoy hearing your stories, and look forward to making the game better. Please continue to share your feedback. Taking into account the community feedback, we are releasing a new update that helps address some issues, and also contains some new improvements. We are taking the servers down and rolling them back up in order to process the update. This update should not require a wipe. If you experience a crash, please visit this thread for troubleshooting - https://steamcommunity.com/app/656240/discussions/0/1777136225016630475/ Here are the changes for Alpha 7: - Improved client performance for cameras - Improved client performance for physics - Improved client performance for water detection - Smoke Signal Bonfire now craft-able. This large Bonfire is great for having a party. - Fixed lights disabling forever after they disabled once. (Campfire fix) - Orbit cam will not reset if another player activates a station - Tobacco no longer has a red poppy sprite - Siege projectiles instantiate their explosion 10 cm away from the hit point, towards the emission point of the siege weapon, as to prevent the explosion from occurring within the collider. As it used to be that items about 10 meters behind a wall would receive damage from cannon fire. This fix makes it so you will only receive damage on objects pressed up directly against the wall (< 1 meter). But the interior of your base will be safe under cannon fire. - The later tiers of buildings have extra damage resistance against cannon fire. The concrete tier cannot be damaged at all by cannon fire, gunfire, or melee. Only explosion damage can penetrate it (2-3 Dynamite). - Fixed where animals sometimes won't appear to heal when the server and client disagree on their maximum health value. - Fixed a case where Power Position NPCs could get into a strange "stuck" state. - Fixed resource node spawning as there was a random chance that after a server restart they would quit spawning. - Made it so animals that wake up during the tame process can continue to be tamed once dazed again - The Tannery can now be turned on / off. This allows you to turn it back on after upgrading it. - Stations will retain their upgrade progress when they load back in, instead of resetting to 0. - Crafted items will now complete properly if nobody is around at the time it finishes. (Currently seen as the "Workspace Not Found" error.) - Fix culling on open doors - Fix for an occurrence where the presidents chair can be unusable - The Presidents pool pit now spawns poop (visit the grate/sewer to access it as it builds up down there). If you are trapped, you can eat the poop to die and respawn. - Adjusted the collider in the Presidents Pool - Footstep and blood particles should no longer cause shadow flicker - Made it so the server log filtering resets for logs that have not logged for over 1 minute. - Changed the timing code in server logging to use a more reliable time for keeping maintenance of logs. - Made it so other player's feedback messages do not show in the dedi console. - Made sure the version file is only every accessed with READ permissions. - Made it so you can actually disable backups in server settings. - Fixed a bug in the steam server code where if it failed to login to steam it would never allow anyone to authenticate. It now will retry to login until successful. - Set the default ping limit graph length to 6 minutes. - The ping limiter will now start tracking after the loading screen to enter a server. This makes its reading more stable. - You now receive a message if you are kicked from a server for exceeding the maximum ping - Fixed a bug where the auto restart messages did not actually have the time in the message. - Fixed a bug that prevented a popup from showing if you are ever kicked as a result of failing steam authentication. - Reset the weight of natural resources, bricks, slabs, cement mix, and non-precious ingots to pre-Alpha 6 levels. Then re-balanced it by reducing it 50% (instead of the 75% as was done in Alpha 6). As we found with the increased ability to level up your weight carry stats, and from community feedback, the original reduction was a bit too far reaching. - Reset the weight of stone to pre-Alpha 6 levels. Then re-balanced it by reducing it 60% (instead of the 80% as was done in Alpha 6). As we found with the increased ability to level up your weight carry stats, and from community feedback, the original reduction was a bit too far reaching. - Base craft times (level 1 items) have been generally reduced by 50%, max craft times (level 60 items) are now normalized across the board to be 4x times base craft times. Crafted items experience also reflects this change. - Made War Longbow Re-searchable - Removed references to armor in the United outfitters tree (padding) as armor is not part of the game. - Tooltips for backpack research (reduced item weight) now display the proper upgrade percentages. - Log shutters & timber trapdoor can now be purchased though the shipping bin. - Iron & steel hatchets, axes & pickaxes now sell for an increased price though the shipping bin. - Ores have had their stack size increased to 100. - Reduced the unlock cost of United Outfitters items along with the resources needed. - Wood construction hammer now upgrades 10% per hit. - Destroying a stone doorway now yields the correct resources. - Reduced the group tax multiplier for additional land claim flags to 5%, down from 20% Some More Info About Land: When you buy more land in the game, the cost of your property tax goes up by a percentage multiplier. The reason for this, is that we did not want players buying up all the land without incurring any extra cost to do so. However, with this update we changed the land tax multiplier down to 5% for each extra owned land plot (used to be at 20%). This will help you buy more land around your current land without incurring as steep of a penalty on cost, while still making it difficult for a player to buy an extreme amount of land on the server. We noticed many players did not know that you can buy more land, and even move the land flag from your newly purchased land into an existing land plot you already own to help protect it. Land ownership has many unique qualities. You can set up a nice buffer where other players cannot build. It prevents decay. It prevents siege weapons from being installed on your land (however, dynamite will still work). We look forward to everyone's feedback on the update. And thank you for your support as we actively work on the next update. - Code}{atch Heat Twitter - https://twitter.com/SurviveHeat
It's been great to see so many people having fun in Heat, we really enjoy hearing your stories, and look forward to making the game better. Please continue to share your feedback. Taking into account the community feedback, we are releasing a new update that helps address some issues, and also contains some new improvements. We are taking the servers down and rolling them back up in order to process the update. This update should not require a wipe. If you experience a crash, please visit this thread for troubleshooting - https://steamcommunity.com/app/656240/discussions/0/1777136225016630475/Here are the changes for Alpha 7: - Improved client performance for cameras - Improved client performance for physics - Improved client performance for water detection - Smoke Signal Bonfire now craft-able. This large Bonfire is great for having a party. - Fixed lights disabling forever after they disabled once. (Campfire fix) - Orbit cam will not reset if another player activates a station - Tobacco no longer has a red poppy sprite - Siege projectiles instantiate their explosion 10 cm away from the hit point, towards the emission point of the siege weapon, as to prevent the explosion from occurring within the collider. As it used to be that items about 10 meters behind a wall would receive damage from cannon fire. This fix makes it so you will only receive damage on objects pressed up directly against the wall (< 1 meter). But the interior of your base will be safe under cannon fire. - The later tiers of buildings have extra damage resistance against cannon fire. The concrete tier cannot be damaged at all by cannon fire, gunfire, or melee. Only explosion damage can penetrate it (2-3 Dynamite). - Fixed where animals sometimes won't appear to heal when the server and client disagree on their maximum health value. - Fixed a case where Power Position NPCs could get into a strange "stuck" state. - Fixed resource node spawning as there was a random chance that after a server restart they would quit spawning. - Made it so animals that wake up during the tame process can continue to be tamed once dazed again - The Tannery can now be turned on / off. This allows you to turn it back on after upgrading it. - Stations will retain their upgrade progress when they load back in, instead of resetting to 0. - Crafted items will now complete properly if nobody is around at the time it finishes. (Currently seen as the "Workspace Not Found" error.) - Fix culling on open doors - Fix for an occurrence where the presidents chair can be unusable - The Presidents pool pit now spawns poop (visit the grate/sewer to access it as it builds up down there). If you are trapped, you can eat the poop to die and respawn. - Adjusted the collider in the Presidents Pool - Footstep and blood particles should no longer cause shadow flicker - Made it so the server log filtering resets for logs that have not logged for over 1 minute. - Changed the timing code in server logging to use a more reliable time for keeping maintenance of logs. - Made it so other player's feedback messages do not show in the dedi console. - Made sure the version file is only every accessed with READ permissions. - Made it so you can actually disable backups in server settings. - Fixed a bug in the steam server code where if it failed to login to steam it would never allow anyone to authenticate. It now will retry to login until successful. - Set the default ping limit graph length to 6 minutes. - The ping limiter will now start tracking after the loading screen to enter a server. This makes its reading more stable. - You now receive a message if you are kicked from a server for exceeding the maximum ping - Fixed a bug where the auto restart messages did not actually have the time in the message. - Fixed a bug that prevented a popup from showing if you are ever kicked as a result of failing steam authentication. - Reset the weight of natural resources, bricks, slabs, cement mix, and non-precious ingots to pre-Alpha 6 levels. Then re-balanced it by reducing it 50% (instead of the 75% as was done in Alpha 6). As we found with the increased ability to level up your weight carry stats, and from community feedback, the original reduction was a bit too far reaching. - Reset the weight of stone to pre-Alpha 6 levels. Then re-balanced it by reducing it 60% (instead of the 80% as was done in Alpha 6). As we found with the increased ability to level up your weight carry stats, and from community feedback, the original reduction was a bit too far reaching. - Base craft times (level 1 items) have been generally reduced by 50%, max craft times (level 60 items) are now normalized across the board to be 4x times base craft times. Crafted items experience also reflects this change. - Made War Longbow Re-searchable - Removed references to armor in the United outfitters tree (padding) as armor is not part of the game. - Tooltips for backpack research (reduced item weight) now display the proper upgrade percentages. - Log shutters & timber trapdoor can now be purchased though the shipping bin. - Iron & steel hatchets, axes & pickaxes now sell for an increased price though the shipping bin. - Ores have had their stack size increased to 100. - Reduced the unlock cost of United Outfitters items along with the resources needed. - Wood construction hammer now upgrades 10% per hit. - Destroying a stone doorway now yields the correct resources. - Reduced the group tax multiplier for additional land claim flags to 5%, down from 20% Some More Info About Land: When you buy more land in the game, the cost of your property tax goes up by a percentage multiplier. The reason for this, is that we did not want players buying up all the land without incurring any extra cost to do so. However, with this update we changed the land tax multiplier down to 5% for each extra owned land plot (used to be at 20%). This will help you buy more land around your current land without incurring as steep of a penalty on cost, while still making it difficult for a player to buy an extreme amount of land on the server. We noticed many players did not know that you can buy more land, and even move the land flag from your newly purchased land into an existing land plot you already own to help protect it. Land ownership has many unique qualities. You can set up a nice buffer where other players cannot build. It prevents decay. It prevents siege weapons from being installed on your land (however, dynamite will still work). We look forward to everyone's feedback on the update. And thank you for your support as we actively work on the next update. - Code}{atch Heat Twitter - https://twitter.com/SurviveHeat