Were happy to release another update. This one has some improvements we were looking to get out to help with performance and some design changes based on community feedback.
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Full Heat update
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What changed
1 fix0 additions0 changes0 removals
Server
fixedWere happy to release another update. This one has some improvements we were looking to get out to help with performance and some design changes based on community feedback. We are taking the servers down and rolling them back up in order to process the update. This update should not require a wipe. Here are the changes for Alpha 6: - Improvements to client performance by offloading processing onto other threads. - Resolution Scaling: Added Destroy call to properly get rid of orphaned render textures - Light manager client performance fixes - Flag animation client performance fixes - Improved performance from splat changes to terrain (rakes, hoes, foundations, stations, etc.). Should notice less hitches while doing these activities. - Corrected more issues with sounds retaining incorrect settings. - Increased each player's Shipping Bin limit to 3, up from 1. - Shipping fees reduced to 30%, down from 50%. - The Stash and Shipping Bin limit is properly received from the server on login, even when they are far away. This allows the remote-destroy to work without finding the Stash or Shipping Bin. - Reduced the weight of natural resources, bricks, slabs, and non-precious ingots by 75%. - Reduced the weight of Stone by 80%. - Reduced the weight of Cement Mix by 93.75%. - Farm crops now grow 50% faster. - Seeds and Plant Materials no longer apply dazing or poison when consumed unless actually laced or poisoned. This applies to both players and mounts. - Doubled the number of resource nodes that will spawn at one time. Thanks for everyone's continued feedback and support. - Code}{atch Heat Twitter - https://twitter.com/SurviveHeat
Heat changes
fixedWere happy to release another update. This one has some improvements we were looking to get out to help with performance and some design changes based on community feedback. We are taking the servers down and rolling them back up in order to process the update. This update should not require a wipe. Here are the changes for Alpha 6: - Improvements to client performance by offloading processing onto other threads. - Resolution Scaling: Added Destroy call to properly get rid of orphaned render textures - Light manager client performance fixes - Flag animation client performance fixes - Improved performance from splat changes to terrain (rakes, hoes, foundations, stations, etc.). Should notice less hitches while doing these activities. - Corrected more issues with sounds retaining incorrect settings. - Increased each player's Shipping Bin limit to 3, up from 1. - Shipping fees reduced to 30%, down from 50%. - The Stash and Shipping Bin limit is properly received from the server on login, even when they are far away. This allows the remote-destroy to work without finding the Stash or Shipping Bin. - Reduced the weight of natural resources, bricks, slabs, and non-precious ingots by 75%. - Reduced the weight of Stone by 80%. - Reduced the weight of Cement Mix by 93.75%. - Farm crops now grow 50% faster. - Seeds and Plant Materials no longer apply dazing or poison when consumed unless actually laced or poisoned. This applies to both players and mounts. - Doubled the number of resource nodes that will spawn at one time. Thanks for everyone's continued feedback and support. - Code}{atch Heat Twitter - https://twitter.com/SurviveHeat
Were happy to release another update. This one has some improvements we were looking to get out to help with performance and some design changes based on community feedback. We are taking the servers down and rolling them back up in order to process the update. This update should not require a wipe. Here are the changes for Alpha 6: - Improvements to client performance by offloading processing onto other threads. - Resolution Scaling: Added Destroy call to properly get rid of orphaned render textures - Light manager client performance fixes - Flag animation client performance fixes - Improved performance from splat changes to terrain (rakes, hoes, foundations, stations, etc.). Should notice less hitches while doing these activities. - Corrected more issues with sounds retaining incorrect settings. - Increased each player's Shipping Bin limit to 3, up from 1. - Shipping fees reduced to 30%, down from 50%. - The Stash and Shipping Bin limit is properly received from the server on login, even when they are far away. This allows the remote-destroy to work without finding the Stash or Shipping Bin. - Reduced the weight of natural resources, bricks, slabs, and non-precious ingots by 75%. - Reduced the weight of Stone by 80%. - Reduced the weight of Cement Mix by 93.75%. - Farm crops now grow 50% faster. - Seeds and Plant Materials no longer apply dazing or poison when consumed unless actually laced or poisoned. This applies to both players and mounts. - Doubled the number of resource nodes that will spawn at one time. Thanks for everyone's continued feedback and support. - Code}{atch Heat Twitter - https://twitter.com/SurviveHeat