Heartless & Dreadful : Return by 72 Hours
Steam News 28 May 202511mo ago

Patch v1.126 (Main)

Look at me ma, I work on two things at the same time. - Added a missing effect to boss Seth's lunge move. - Adjusted Dominika's battle theme a bit. Yeah it's kind of why I didn't put the new tracks into the soundtrack j…

Update log

Full Heartless & Dreadful : Return by 72 Hours update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition0 changes0 removals
  • Gameplay
  • Server
fixedAdded a missing effect to boss Seth's lunge move. - Adjusted Dominika's battle theme a bit. Yeah it's kind of why I didn't put the new tracks into the soundtrack just yet. - Adjusted it so that one memory fragment in the final fight spawns properly in the air. - Adjusted the last boss fight music to be less ear grating. - A certain spoiler boss now teleports in preset positions instead of random positions. That prevents him from teleporting behind the invisible wall in Tower Of Blood. - Bosses with player-esque movement tag no longer have snappy animation transitions, so the Knight no longer gets a seizure when you are locked on on him in a specific distance. - Fixed Seth's fire spit aiming at the wrong direction. (WHY did I have 4 different projectile spawning methods in code...? What a mystery. I don't know either.) - Fixed boss Knight's physics for the juggle attack. - Fixed the difficulty setting not properly applying in the training mode. (Oof.) - Slowed down attack animations of boss Knight to be more readable. He suffered the most from this. No more sudden unavoidable juggle. - Other minor fixes.
addedIf you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail (game.manager.hnd@gmail.com), or on the stinky Discord server. For Discord, it may take time to approve new people due to someone having to sleep. https://discord.gg/2ZyurUSbeE

Look at me ma, I work on two things at the same time.

- Added a missing effect to boss Seth's lunge move. - Adjusted Dominika's battle theme a bit. Yeah it's kind of why I didn't put the new tracks into the soundtrack just yet. - Adjusted it so that one memory fragment in the final fight spawns properly in the air. - Adjusted the last boss fight music to be less ear grating. - A certain spoiler boss now teleports in preset positions instead of random positions. That prevents him from teleporting behind the invisible wall in Tower Of Blood. - Bosses with player-esque movement tag no longer have snappy animation transitions, so the Knight no longer gets a seizure when you are locked on on him in a specific distance. - Fixed Seth's fire spit aiming at the wrong direction. (WHY did I have 4 different projectile spawning methods in code...? What a mystery. I don't know either.) - Fixed boss Knight's physics for the juggle attack. - Fixed the difficulty setting not properly applying in the training mode. (Oof.) - Slowed down attack animations of boss Knight to be more readable. He suffered the most from this. No more sudden unavoidable juggle. - Other minor fixes.

Known issues - You can check them below, you can also check what is being worked on/what's on the todo list as well. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail (game.manager.hnd@gmail.com), or on the stinky Discord server. For Discord, it may take time to approve new people due to someone having to sleep. https://discord.gg/2ZyurUSbeE

Source

Steam News / 28 May 2025

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