Full notes
Full Hearth & Holmes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Balance
- Events
- Store
- Gameplay
Fixed error with learning bar going up from 0. Again. Maybe it will stick this time.
Many many minor fixes.
Made Holmes' appearance change when his mood changes in the Learning screen.
Added audio for health, relationship, stat changes, and time passing. Some needs improvement.
Made health, mood, and emotional stats glow on change.
Made buttons in the tutorial glow on appearing.
Fixed error where internal items in UIs were appearing/disappearing too gradually on load.
- Updated alertsimproved box appearance, made stat it's changing glow, and if stat isn't visible, display stat bar for it so the player knows the new value
Fixed error where alert's status bar kept updating from wrong number.
Made alerts vanish when you reach choices so that they don't interfere.
Updated buttons and button containers to be more compact, visually consistent, and tied choice buttons to dialog printer.
Added new conditional button for showing the players things they COULD do if only they had made different choices.
Redid countdown clues to be simpler.
Redid 'A Scandal In Austria' because apparently it comes across as disjointed and random when you don't know the original story. I blame ACD.
Redid post-scenes of 'A Scandal In Austria'.
Wrote and Implemented 'Learn Sympathy' scene and inserted it earlier.
Figured out music licensing. Confirmed attribution where it was needed and contacted artists where licensing was ambiguous to see where I can purchase it.
Made positive reinforcement sound effect.
Commissioned Godfrey Norton
Upgraded default alerts to new style.
Tried changing Watson's textbox to a new style to distinguish him speaking from everyone else. Then changes choice boxes to make them parallel in style.
Redid book selection screen
Made animated transition sequence
Added mood changes to alert.
Fixed HIDEOUSLY frustrating bug with the animated alerts not updating correctly from 100.
Added black background to more UI text and formalized and organized how the variables behind it update.
Fixed error where you could press buttons when they were invisible.
Made the saw nightmare worse.
Source
Changelog.gg summarizes and formats this update. How we read updates.
