Full notes
Full 丰收轮回Harvest Loop update
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What changed
- Balance
- Gameplay
- Fixes
丰收轮回Harvest Loop changes
Potato enhancement (damage level 1/2/3: 2/3/5 -> 3/5/10)
Sugarcane weakening (damage level 1/2/3: 7/14/28 -> 5/10/20)
Rice weakening (gold coins obtained per level 1/2/3: 2/5/10 -> 2/4/8, price: 6 -> 10)
Cotton weakening (new restriction: maximum attack gain no more than 10%)
Peanut rework (bullet damage when launching the festival starts depends on self-generated attack -> each time the festival starts and fires bullets, it will increase the bullet damage of all subsequent effects by 2%/4%/8%)
Fixed a bug in the computer version where refreshing while holding seeds would cause the seeds to be unable to be retrieved
Adjusted the maximum attack speed limit (minimum attack interval: 0.3s -> 0.5s)
Adjusted the difficulty of the endless mode (enemy growth value: 2 -> 1.5)
Optimized the display effect of numerical increases
Added crop: Onion (1/2/3 level effect: whenever an crop is able to die, gain +15%/30%/60% attack and attack speed)
Added crop: Tomato (1/2/3 level effect: when selling this crop, trigger the start effect of all your crops 1/2/5 times)
- Added cropSunflower (1/2/3 level effect: all seed growth efficiency is increased by 5%/10%/20%)
Source
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