Full notes
Full Hard Time III update
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What changed
- Balance
Hard Time III changes
The amber health drain is now optional (and turned off by default), so you're more responsible for making yourself tired enough to sleep through the night. - Vacant gang leaders are replaced by another member, but your active reign is less likely to be replaced without warning. - Correct dialogue for denying you're part of a gang, and leaving risks criticism from other members. - Defeated opponents can be offered a chance to survive by joining a gang. - Gang members can be questioned about their affiliation. - Syringe liquid is drained correctly. - Objects in your cell are more likely to be considered your property instead of disappearing for no reason. - Non-existent moves cannot be "fashionable". - Prevented illogical move transitions during an arrest. - Wanted criminals are more likely to resist arrest upon being grabbed. - Improved logic when copying costumes between genders. - Improved consistency in how severed limbs heal. - Weight missions are not set if your stats leave no room for improvement. - Backing out of restarting no longer confuses the game in progress. - Missing limbs reduce a character's weight.
Source
Changelog.gg summarizes and formats this update. How we read updates.
