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Steam News31 March 20251y ago

Partners In Crime

New "Partner" relationship status follows you from scene to scene wherever possible. You can approach anybody about partnering with you if they don't ask you.

Full notes

Full Hard Time III update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedNew "Partner" relationship status follows you from scene to scene wherever possible. You can approach anybody about partnering with you if they don't ask you. - Cold outdoor weather damages your health more rapidly, as indicated by a discoloured health meter and a shivering animation. This can be offset by the heat of fire, which also scores a health bonus when sleeping! - The command for deliberately starting fires has switched to PICK-UP + ATTACK, and you can deliberately set fire to ANY flammable object nearby instead of just the one you were aiming for (including large furniture!). - Chains can be used to tug the other person closer to you if they are too far away to grapple! Spamming it can backfire depending on how much stronger your opponent is. - Lying grapples are more likely to continue to the head or legs when holding a direction, and only ever trigger an instant hold WITHOUT a direction. - Holds are more likely to fall apart if the necessary limbs are missing! - Skateboard impacts risk falling over. - Guns can't be blindly fired by grapplers where the attack command is reserved for moves. - Slightly improved logic when deciding whether to shoot or swing a weapon at close range. - Surviving death in hospital halves your bank balance. - You are only charged for objects you walk out with if you have enough money. - Fixing your own bed/toilet is not a virtue you can be paid for. - Improved AI doesn't risk following a friend if they are driving vehicle! - Improved camera logic either side of the fence in the prison yard and T-junction. - Improved landings when jumping on scenery. - Robotic sound FX are slightly quieter. - Inheriting an existing character leaves their stats intact. - Lots of new gestures.

Hard Time III changes

addedNew "Partner" relationship status follows you from scene to scene wherever possible. You can approach anybody about partnering with you if they don't ask you. - Cold outdoor weather damages your health more rapidly, as indicated by a discoloured health meter and a shivering animation. This can be offset by the heat of fire, which also scores a health bonus when sleeping! - The command for deliberately starting fires has switched to PICK-UP + ATTACK, and you can deliberately set fire to ANY flammable object nearby instead of just the one you were aiming for (including large furniture!). - Chains can be used to tug the other person closer to you if they are too far away to grapple! Spamming it can backfire depending on how much stronger your opponent is. - Lying grapples are more likely to continue to the head or legs when holding a direction, and only ever trigger an instant hold WITHOUT a direction. - Holds are more likely to fall apart if the necessary limbs are missing! - Skateboard impacts risk falling over. - Guns can't be blindly fired by grapplers where the attack command is reserved for moves. - Slightly improved logic when deciding whether to shoot or swing a weapon at close range. - Surviving death in hospital halves your bank balance. - You are only charged for objects you walk out with if you have enough money. - Fixing your own bed/toilet is not a virtue you can be paid for. - Improved AI doesn't risk following a friend if they are driving vehicle! - Improved camera logic either side of the fence in the prison yard and T-junction. - Improved landings when jumping on scenery. - Robotic sound FX are slightly quieter. - Inheriting an existing character leaves their stats intact. - Lots of new gestures.
  • New "Partner" relationship status follows you from scene to scene wherever possible. You can approach anybody about partnering with you if they don't ask you. - Cold outdoor weather damages your health more rapidly, as indicated by a discoloured health meter and a shivering animation. This can be offset by the heat of fire, which also scores a health bonus when sleeping! - The command for deliberately starting fires has switched to PICK-UP + ATTACK, and you can deliberately set fire to ANY flammable object nearby instead of just the one you were aiming for (including large furniture!). - Chains can be used to tug the other person closer to you if they are too far away to grapple! Spamming it can backfire depending on how much stronger your opponent is. - Lying grapples are more likely to continue to the head or legs when holding a direction, and only ever trigger an instant hold WITHOUT a direction. - Holds are more likely to fall apart if the necessary limbs are missing! - Skateboard impacts risk falling over. - Guns can't be blindly fired by grapplers where the attack command is reserved for moves. - Slightly improved logic when deciding whether to shoot or swing a weapon at close range. - Surviving death in hospital halves your bank balance. - You are only charged for objects you walk out with if you have enough money. - Fixing your own bed/toilet is not a virtue you can be paid for. - Improved AI doesn't risk following a friend if they are driving vehicle! - Improved camera logic either side of the fence in the prison yard and T-junction. - Improved landings when jumping on scenery. - Robotic sound FX are slightly quieter. - Inheriting an existing character leaves their stats intact. - Lots of new gestures.

Source

Steam News / 31 March 2025

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