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Steam News14 November 20257mo ago

Super Cuts

New hairstyles at #17-20 and new textures on most body parts. Most lockers can now be used like wardrobes to trigger in-game costume changes. New "Random" camera regularly gives a unique view.

Full notes

Full Hard Time III update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions7 changes3 removals
  • Gameplay
  • UI and audio
  • Balance
addedNew hairstyles at #17-20 and new textures on most body parts.
addedMost lockers can now be used like wardrobes to trigger in-game costume changes.
addedNew "Random" camera regularly gives a unique view.
changedOn a controller, you can deliberately lash out behind you by holding the FOCUS command (shoulder button) while attacking (without a gun).
removedTurning down partnership offers no longer affects your stats by more than 1%.
changedImproved logic favours the most useful prop (i.e. eating!) in each hand and animates it properly.

Hard Time III changes

addedNew hairstyles at #17-20 and new textures on most body parts.
addedMost lockers can now be used like wardrobes to trigger in-game costume changes.
addedNew "Random" camera regularly gives a unique view.
changedOn a controller, you can deliberately lash out behind you by holding the FOCUS command (shoulder button) while attacking (without a gun).
removedTurning down partnership offers no longer affects your stats by more than 1%.
  • New hairstyles at #17-20 and new textures on most body parts.

  • Most lockers can now be used like wardrobes to trigger in-game costume changes.

  • New "Random" camera regularly gives a unique view.

  • On a controller, you can deliberately lash out behind you by holding the FOCUS command (shoulder button) while attacking (without a gun).

  • Missing limbs cannot be used in crush attacks.

  • You can sleep in any chair if you sit still long enough.

  • Dead bodies don't sell the effects of cold when slumped in a chair.

  • Gang members accompany you more often.

  • Partners are not referred to as "family" members, and gangs are described as "your gang" until you choose a proper name.

  • Turning down partnership offers no longer affects your stats by more than 1%.

  • Refusing to step down as a gang boss has the correct dialogue.

  • Wardens aren't immune from having their strikes parried.

  • Objects automatically swap hands more often - especially if they are more useful in the other hand.

  • Improved logic favours the most useful prop (i.e. eating!) in each hand and animates it properly.

  • Undiscovered characters remain hidden in the "Hall Of Fame".

  • AI is less likely to jump near (on!) friends.

  • Dialogue is no longer delivered until the speaker has fully entered the room.

  • Gore correctly originates from fists that are wrapped in chains or metal.

  • Crafting is easier if you're on that mission, and reloading guns also counts.

  • Guns have less ammo and reload more often to prevent spamming.

  • Pinning predicaments end in a hold wherever possible.

  • Riding a horse into a new location advances your position out of the doorway.

  • Improved logic on window falls keeps them facing the right way.

  • Improved access to the jukebox in the bar.

  • Improved camera logic stays the correct side of the train in the subway.

  • Objects that smash in your hand are no longer treated as if they're still there!

  • Improved accuracy on pick-up requests when rising off your knees.

  • You can grapple slightly earlier when rising off your knees.

  • Animals are now optional.

Source

Steam News / 14 November 2025

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