Full notes
Full Hard Time III update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Hard Time III changes
New hairstyles at #17-20 and new textures on most body parts.
Most lockers can now be used like wardrobes to trigger in-game costume changes.
New "Random" camera regularly gives a unique view.
On a controller, you can deliberately lash out behind you by holding the FOCUS command (shoulder button) while attacking (without a gun).
Missing limbs cannot be used in crush attacks.
You can sleep in any chair if you sit still long enough.
Dead bodies don't sell the effects of cold when slumped in a chair.
Gang members accompany you more often.
Partners are not referred to as "family" members, and gangs are described as "your gang" until you choose a proper name.
Turning down partnership offers no longer affects your stats by more than 1%.
Refusing to step down as a gang boss has the correct dialogue.
Wardens aren't immune from having their strikes parried.
Objects automatically swap hands more often - especially if they are more useful in the other hand.
Improved logic favours the most useful prop (i.e. eating!) in each hand and animates it properly.
Undiscovered characters remain hidden in the "Hall Of Fame".
AI is less likely to jump near (on!) friends.
Dialogue is no longer delivered until the speaker has fully entered the room.
Gore correctly originates from fists that are wrapped in chains or metal.
Crafting is easier if you're on that mission, and reloading guns also counts.
Guns have less ammo and reload more often to prevent spamming.
Pinning predicaments end in a hold wherever possible.
Riding a horse into a new location advances your position out of the doorway.
Improved logic on window falls keeps them facing the right way.
Improved access to the jukebox in the bar.
Improved camera logic stays the correct side of the train in the subway.
Objects that smash in your hand are no longer treated as if they're still there!
Improved accuracy on pick-up requests when rising off your knees.
You can grapple slightly earlier when rising off your knees.
Animals are now optional.
Source
Changelog.gg summarizes and formats this update. How we read updates.
