Full notes
Full Hard Time III update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
Nervous breakdowns once again cause you to "lose control" of your character. - Fixed an issue that prevented backpacks being worn from scene to scene. - The map transitions between scenes are now optional (but remain strongly recommended if your spec cannot load scenes instantly!). - New female flesh at #16-18 and new male flesh at #22-23. - New head shave at #18. - Robots feel the cold 50% less than a human. - Surviving as a cyborg cop is rarer. - Fights can no longer end from exhausting yourself after your own move. - Cannot catch objects while handcuffed. - Improved delivery of a rare betrayal storyline. - Improved AI is better at finding alternate routes. - Being underwater makes you 25% colder. - Cars are parked properly in Fight Scenes. - Selecting the wrestling arena for a Fight Scene now shows the ring. - Adapted the timing of floods for 60fps. - Ironically, the game console prop is available on every platform except Switch.
Source
Changelog.gg summarizes and formats this update. How we read updates.
