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Steam News9 October 20241y ago

New Heights

Alternate designs for each prison block include the classic tiers in the north and more of an open-plan square in the south!

Full notes

Full Hard Time III update

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What changed

0 fixes0 additions0 changes1 removal
  • Performance
removedAlternate designs for each prison block include the classic tiers in the north and more of an open-plan square in the south! - Improved camera logic works harder to prevent getting stuck in one cell while trying to see inside another. - Bribed officers release their hold properly as well as cancelling the warrant. - Prevented a rare issue that may have caused the game to crash when an object is thrown at someone and blocked. - Louder thud when landing from a height. - Jumping has a lower failure rate at lower heights. - Prevented glitching through scenery by jumping or rolling. - You don't automatically sleep on a bed if you're angry/hyperactive or pressing any other command. - CPU characters stay asleep during the night regardless of their energy levels. - Nervous breakdowns can no longer occur at the editor screen! - Wearing multiple prison tops paints the prison number onto the correct one. - Hammerlocks don't transition into a Tiger Suplex if the victim is supposed to be under arrest. - Using a chainsaw still damages your mental health but half as quickly. - You can't fire a rifle in a missing right hand, or a slingshot in a missing left hand, etc. - Fight Scene exits are optional under the "Rules" tab. - Fight Scene combatants can start anywhere in an arena instead of clustered together, and humans aren't automatically assigned an opponent. - Only Fight Scenes let you take control of a CPU character by touching their meter. - The default Fight Scene camera remains more like the roaming camera in single player mode. - Prison blocks default to "slightly dark" lighting in Fight Scenes, and with more props. - Slight changes to the default characters.

Hard Time III changes

removedAlternate designs for each prison block include the classic tiers in the north and more of an open-plan square in the south! - Improved camera logic works harder to prevent getting stuck in one cell while trying to see inside another. - Bribed officers release their hold properly as well as cancelling the warrant. - Prevented a rare issue that may have caused the game to crash when an object is thrown at someone and blocked. - Louder thud when landing from a height. - Jumping has a lower failure rate at lower heights. - Prevented glitching through scenery by jumping or rolling. - You don't automatically sleep on a bed if you're angry/hyperactive or pressing any other command. - CPU characters stay asleep during the night regardless of their energy levels. - Nervous breakdowns can no longer occur at the editor screen! - Wearing multiple prison tops paints the prison number onto the correct one. - Hammerlocks don't transition into a Tiger Suplex if the victim is supposed to be under arrest. - Using a chainsaw still damages your mental health but half as quickly. - You can't fire a rifle in a missing right hand, or a slingshot in a missing left hand, etc. - Fight Scene exits are optional under the "Rules" tab. - Fight Scene combatants can start anywhere in an arena instead of clustered together, and humans aren't automatically assigned an opponent. - Only Fight Scenes let you take control of a CPU character by touching their meter. - The default Fight Scene camera remains more like the roaming camera in single player mode. - Prison blocks default to "slightly dark" lighting in Fight Scenes, and with more props. - Slight changes to the default characters.
  • Alternate designs for each prison block include the classic tiers in the north and more of an open-plan square in the south! - Improved camera logic works harder to prevent getting stuck in one cell while trying to see inside another. - Bribed officers release their hold properly as well as cancelling the warrant. - Prevented a rare issue that may have caused the game to crash when an object is thrown at someone and blocked. - Louder thud when landing from a height. - Jumping has a lower failure rate at lower heights. - Prevented glitching through scenery by jumping or rolling. - You don't automatically sleep on a bed if you're angry/hyperactive or pressing any other command. - CPU characters stay asleep during the night regardless of their energy levels. - Nervous breakdowns can no longer occur at the editor screen! - Wearing multiple prison tops paints the prison number onto the correct one. - Hammerlocks don't transition into a Tiger Suplex if the victim is supposed to be under arrest. - Using a chainsaw still damages your mental health but half as quickly. - You can't fire a rifle in a missing right hand, or a slingshot in a missing left hand, etc. - Fight Scene exits are optional under the "Rules" tab. - Fight Scene combatants can start anywhere in an arena instead of clustered together, and humans aren't automatically assigned an opponent. - Only Fight Scenes let you take control of a CPU character by touching their meter. - The default Fight Scene camera remains more like the roaming camera in single player mode. - Prison blocks default to "slightly dark" lighting in Fight Scenes, and with more props. - Slight changes to the default characters.

Source

Steam News / 9 October 2024

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