Full notes
Full Halved update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Fixes
- UI and audio
Halved changes
Added new Bossdome exclusive music
A Grand Prelude for each level and a Grand Trial theme for each boss
If the last selected game mode is Bossdome, then the Grand Prelude will play instead of the normal prelude for the title menu
Added three new items
"THE HUMBLE BRICK" is a proc item that rains bricks
There are two other unlockable ones that you'll have to wait to see yourself
Added an individual play mode for standard levels
"Beat the game" achievements won't work, but any others will
Good for speedrunning single levels
Bossdome changes
The Altarator takes double damage in its second phase
Lowered The Altarator's defense against Dawn in Bossdome
Slightly nerfed The Altarator's laser damage in phase two of his Bossdome fight
Level banners in Bossdome now reflect the corresponding song names
Fixed secrets before Bossdome trials only giving the item reward if already unlocked when activated in a specific order
Changed one of the Father's Bossdome interlude lines from "I am now only an assistant to the [GR?EA?TE?XA?MI?NE?R]." to "I am now merely an assistant to [TH?EG?RE?AT?EX?AM?IN?ER]."
The reward for dealing a certain amount of Bossdome bosses' health has been reduced from two to one
The Altarator now teleports you to the other side of the arena to prevent cheesing by just staying in the starting area
Standard boss/enemy changes
S.A.N.E.D. doesn't run so far away during charging phases anymore, he changes phases less often, he no longer lowers the floor or closes off the lower arena, his arena has had a mild redesign, and he clearly indicates his teleportation.
The Quagmire Construct fires bullets and places turrets less often
The Quagmire Construct's segments no longer appear to heal when damaged
The Quagmire Construct's turrets' bases are no longer solid, solving a softlock edge case where they would completely block the exit
Spawn rates are now less during boss fights
Pillarhead's bombs have a shorter lifespan
Item/weapon/character changes
Made "STAFF OF THE [ L3peR ]" a bit rarer
Adjusted knockback and proc coefficients of different weapons, and a few weapons not proccing some or all effects
Some weapons that hit multiple targets roll for procs for all targets instead of for each one individually
Fixed explosive attacks triggering procs on every enemy in the level
Fixed TiN_kAAn's bombs being uncentered, and buffed his rotating shield
UI/graphics changes
Fixed rain effects sometimes being completely off scale
Removed an unnecessary automatic screen scaling function
Fixes some broken weapon icon animations
There are now particle effects to indicate the position of the exit/event starter in the Partial Oasis
Condensed the control tips and gave them a transparent black background like every other UI text element
Added integer interpolation to the money display and gave its panel a transparent black background like every other UI text element
Gave interaction text tips a transparent black background like every other UI text element
Fixed timed visual effects being destroyed in untimely batches instead of exactly when they're supposed to
Textual changes
Changed all item boxes to say "Open [price]" instead of "Itemize [price]"
Changed the title menu to say "HALVED ---- MAIN MENU" instead of just "MAIN MENU ------ "
Removed the "THE" from "THE INNOCENT DIE"
Updated "PIERCING SHARD"'s description to reflect its interaction with Homing Minigun ("Shots pierce or target more enemies")
Updated Rotating Shield's description to "Spawn A Pair of Damaging Rotating Shields - Single Use"
Music/environmental/misc changes
"prelude to snowhenge" no longer overrides the song that was playing on the main menu when entering the intro level
Fixed songs starting over when going to a place that plays the same thing
The exit/event starter/"altar" in The Abandoned Oil Mines now can only spawn next to the elevator, in the top row or in the bottom row of each tunnel system
Prevented the walls of the Father from moving while the game is paused
Fixed settings being reset when switching save slots
Removed some large unused assets
Source
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