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Steam News7 November 20259mo ago

Bossdome 0.4

Added new Bossdome exclusive music A Grand Prelude for each level and a Grand Trial theme for each boss If the last selected game mode is Bossdome, then the Grand Prelude will play instead of the normal prelude for the

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What changed

7 fixes4 additions17 changes7 removals
  • Gameplay
  • Balance
  • Events
  • Fixes
  • UI and audio
addedAdded new Bossdome exclusive music
addedAdded three new items
addedAdded an individual play mode for standard levels
changedThe Altarator takes double damage in its second phase
changedSlightly nerfed The Altarator's laser damage in phase two of his Bossdome fight
fixedFixed secrets before Bossdome trials only giving the item reward if already unlocked when activated in a specific order

Halved changes

addedAdded new Bossdome exclusive music
addedAdded three new items
addedAdded an individual play mode for standard levels
changedThe Altarator takes double damage in its second phase
changedSlightly nerfed The Altarator's laser damage in phase two of his Bossdome fight

Added new Bossdome exclusive music

  • A Grand Prelude for each level and a Grand Trial theme for each boss

  • If the last selected game mode is Bossdome, then the Grand Prelude will play instead of the normal prelude for the title menu

Added three new items

  • "THE HUMBLE BRICK" is a proc item that rains bricks

  • There are two other unlockable ones that you'll have to wait to see yourself

Added an individual play mode for standard levels

  • "Beat the game" achievements won't work, but any others will

  • Good for speedrunning single levels

Bossdome changes

  • The Altarator takes double damage in its second phase

  • Lowered The Altarator's defense against Dawn in Bossdome

  • Slightly nerfed The Altarator's laser damage in phase two of his Bossdome fight

  • Level banners in Bossdome now reflect the corresponding song names

  • Fixed secrets before Bossdome trials only giving the item reward if already unlocked when activated in a specific order

  • Changed one of the Father's Bossdome interlude lines from "I am now only an assistant to the [GR?EA?TE?XA?MI?NE?R]." to "I am now merely an assistant to [TH?EG?RE?AT?EX?AM?IN?ER]."

  • The reward for dealing a certain amount of Bossdome bosses' health has been reduced from two to one

  • The Altarator now teleports you to the other side of the arena to prevent cheesing by just staying in the starting area

Standard boss/enemy changes

  • S.A.N.E.D. doesn't run so far away during charging phases anymore, he changes phases less often, he no longer lowers the floor or closes off the lower arena, his arena has had a mild redesign, and he clearly indicates his teleportation.

  • The Quagmire Construct fires bullets and places turrets less often

  • The Quagmire Construct's segments no longer appear to heal when damaged

  • The Quagmire Construct's turrets' bases are no longer solid, solving a softlock edge case where they would completely block the exit

  • Spawn rates are now less during boss fights

  • Pillarhead's bombs have a shorter lifespan

Item/weapon/character changes

  • Made "STAFF OF THE [ L3peR ]" a bit rarer

  • Adjusted knockback and proc coefficients of different weapons, and a few weapons not proccing some or all effects

  • Some weapons that hit multiple targets roll for procs for all targets instead of for each one individually

  • Fixed explosive attacks triggering procs on every enemy in the level

  • Fixed TiN_kAAn's bombs being uncentered, and buffed his rotating shield

UI/graphics changes

  • Fixed rain effects sometimes being completely off scale

  • Removed an unnecessary automatic screen scaling function

  • Fixes some broken weapon icon animations

  • There are now particle effects to indicate the position of the exit/event starter in the Partial Oasis

  • Condensed the control tips and gave them a transparent black background like every other UI text element

  • Added integer interpolation to the money display and gave its panel a transparent black background like every other UI text element

  • Gave interaction text tips a transparent black background like every other UI text element

  • Fixed timed visual effects being destroyed in untimely batches instead of exactly when they're supposed to

Textual changes

  • Changed all item boxes to say "Open [price]" instead of "Itemize [price]"

  • Changed the title menu to say "HALVED ---- MAIN MENU" instead of just "MAIN MENU ------ "

  • Removed the "THE" from "THE INNOCENT DIE"

  • Updated "PIERCING SHARD"'s description to reflect its interaction with Homing Minigun ("Shots pierce or target more enemies")

  • Updated Rotating Shield's description to "Spawn A Pair of Damaging Rotating Shields - Single Use"

Music/environmental/misc changes

  • "prelude to snowhenge" no longer overrides the song that was playing on the main menu when entering the intro level

  • Fixed songs starting over when going to a place that plays the same thing

  • The exit/event starter/"altar" in The Abandoned Oil Mines now can only spawn next to the elevator, in the top row or in the bottom row of each tunnel system

  • Prevented the walls of the Father from moving while the game is paused

  • Fixed settings being reset when switching save slots

  • Removed some large unused assets

Source

Steam News / 7 November 2025

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