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Steam News8 September 202511mo ago

Bossdome 0.3

Added The Altarator to the Bossdome This should be fun, it's more elaborate than the Bossdome Pillarhead fight Added Steam achievements Enabled Steam Cloud Finally, all is as it should be with Steam Added secrets in the

Full notes

Full Halved update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes11 additions15 changes3 removals
  • Gameplay
  • Performance
  • Store
  • Fixes
  • Balance
  • UI and audio
addedAdded The Altarator to the Bossdome
addedAdded Steam achievements
addedEnabled Steam Cloud
addedAdded secrets in the Bossdome preludes
removedDisabled Rageweed in Bossdome (trust me, having it makes it harder, specifically in phase 2 Altarator), and limited Pillar Fragments in Bossdome (once again, yes, having more speed makes phase 2 Altarator harder)
removedDisabled The Stalest Pizza in Bossdome, since it has no effect on any of the bosses
Buffed Dawn's shotgun damage5971Buffed Dawn's shotgun damage increased, buff

Halved changes

addedAdded The Altarator to the Bossdome
addedAdded Steam achievements
addedEnabled Steam Cloud
addedAdded secrets in the Bossdome preludes
removedDisabled Rageweed in Bossdome (trust me, having it makes it harder, specifically in phase 2 Altarator), and limited Pillar Fragments in Bossdome (once again, yes, having more speed makes phase 2 Altarator harder)
  • Added The Altarator to the Bossdome

  • This should be fun, it's more elaborate than the Bossdome Pillarhead fight

  • Added Steam achievements

  • Enabled Steam Cloud

  • Finally, all is as it should be with Steam

  • Added secrets in the Bossdome preludes

  • Disabled Rageweed in Bossdome (trust me, having it makes it harder, specifically in phase 2 Altarator), and limited Pillar Fragments in Bossdome (once again, yes, having more speed makes phase 2 Altarator harder)

  • Disabled The Stalest Pizza in Bossdome, since it has no effect on any of the bosses

  • Updated all weapon descriptions

  • Reworked Christopher's rockets to continue to track their targets and explode after a timeout, and reduced the ammo on the rocket launcher from 8 to 4

  • Added skin names

  • Changed Joe's unlock (yes, again) to obtaining an "Eye of the [ Dw3Ll3R ]"

  • Made some attacks reflect the current character skin

  • Fixed shock ticking while paused

  • Changed Volatile Bombshell to be permanent but less powerful

  • Fixed the player being able to advance after killing only one of the Robots' Best Friends in the Inventor's Caves

  • Cut the Inventor's Caves in half (one might even say halved it) with another staircase

  • Added an indicator to the current weapon icon

  • Removed all weapon momentum stop

  • Nerfed Sandstone Spider damage and HP

  • Fixed the persistence of some dialogue boxes between levels

  • Added an indicator of the gained Viarum and max HP after talking to the Father

  • Increased the health of normal bosses

  • Staggered achievement notifications

  • Changed the rain ambient sound of the Inventor's Caves to a dripping sound

  • Fixed alignment and timeout issues with TiN_kAAn's Rotating Shield, and buffed his jetpack

  • Slightly reduced fall damage

  • Reworked money VFX to actually look like round coins flying toward the player

  • Buffed Dawn's shotgun damage from 59 to 71

  • Fixed a visual bug where Christopher's taser bolts wouldn't go away

  • Fixed shock ticking while paused

  • Reworked Alex's pole to scale better with its own damage and always pass through walls

  • Added text above character selection to say a character's name and subtitle or unlock requirement

  • Weapons with only 1 ammo (now labeled as "Single Use") will not consume their ammo, since their own cooldown makes the reload cooldown redundant and unfun

  • Fixed a visual bug with the Bossdome unlock in the in-game achievements page

  • Changed the "New Campaign" button to say "New Run"

  • Added a message that says "Not enough Viarum" when use of it fails, and fixed Viarum cost doubling carrying over between runs while the game is open

  • Fixed a visual bug with the gamemode selection after switching slots

  • Fixed most items being locked after switching slots

  • Fixed character and skin selections persisting after switching slots

  • Added level banners to Bossdome levels

  • Reduced the text scrambling of several text elements in Bossdome

  • Adjusted the other dropped characters behavior so the Dawn doesn't sprint to the left like crazy during the drop if you aren't playing as her

Source

Steam News / 8 September 2025

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