Full notes
Full Halved update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Store
- Fixes
- Balance
- UI and audio
Halved changes
Added The Altarator to the Bossdome
This should be fun, it's more elaborate than the Bossdome Pillarhead fight
Added Steam achievements
Enabled Steam Cloud
Finally, all is as it should be with Steam
Added secrets in the Bossdome preludes
Disabled Rageweed in Bossdome (trust me, having it makes it harder, specifically in phase 2 Altarator), and limited Pillar Fragments in Bossdome (once again, yes, having more speed makes phase 2 Altarator harder)
Disabled The Stalest Pizza in Bossdome, since it has no effect on any of the bosses
Updated all weapon descriptions
Reworked Christopher's rockets to continue to track their targets and explode after a timeout, and reduced the ammo on the rocket launcher from 8 to 4
Added skin names
Changed Joe's unlock (yes, again) to obtaining an "Eye of the [ Dw3Ll3R ]"
Made some attacks reflect the current character skin
Fixed shock ticking while paused
Changed Volatile Bombshell to be permanent but less powerful
Fixed the player being able to advance after killing only one of the Robots' Best Friends in the Inventor's Caves
Cut the Inventor's Caves in half (one might even say halved it) with another staircase
Added an indicator to the current weapon icon
Removed all weapon momentum stop
Nerfed Sandstone Spider damage and HP
Fixed the persistence of some dialogue boxes between levels
Added an indicator of the gained Viarum and max HP after talking to the Father
Increased the health of normal bosses
Staggered achievement notifications
Changed the rain ambient sound of the Inventor's Caves to a dripping sound
Fixed alignment and timeout issues with TiN_kAAn's Rotating Shield, and buffed his jetpack
Slightly reduced fall damage
Reworked money VFX to actually look like round coins flying toward the player
Buffed Dawn's shotgun damage from 59 to 71
Fixed a visual bug where Christopher's taser bolts wouldn't go away
Fixed shock ticking while paused
Reworked Alex's pole to scale better with its own damage and always pass through walls
Added text above character selection to say a character's name and subtitle or unlock requirement
Weapons with only 1 ammo (now labeled as "Single Use") will not consume their ammo, since their own cooldown makes the reload cooldown redundant and unfun
Fixed a visual bug with the Bossdome unlock in the in-game achievements page
Changed the "New Campaign" button to say "New Run"
Added a message that says "Not enough Viarum" when use of it fails, and fixed Viarum cost doubling carrying over between runs while the game is open
Fixed a visual bug with the gamemode selection after switching slots
Fixed most items being locked after switching slots
Fixed character and skin selections persisting after switching slots
Added level banners to Bossdome levels
Reduced the text scrambling of several text elements in Bossdome
Adjusted the other dropped characters behavior so the Dawn doesn't sprint to the left like crazy during the drop if you aren't playing as her
Source
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