HomeGamesUpdatesPricingMethodology
Steam News18 February 20264mo ago

Hotfix 6: Blood optimization and additions

Hi everyone, In this new hotfix, we focused on blood optimization, alongside other performance improvements.

Full notes

Full Half Sword update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedHi everyone, In this new hotfix, we focused on blood optimization, alongside other performance improvements. Blood : Reworked blood with partial implementation of in-house next gen blood system (RT Blood) that should offer better performances alongside more realistic environment interaction. This include: - New wall decals splatters - New floors decals splatters - Better blood particles on weapons trails - New and more optimized particle behavior - RT blood splatters are now spawning in a much more responsive rate - Some fluid blood particle were removed for now for performance and are being worked on Overall, do not forget that Blood settings can be adjusted for amount of blood force, particles, overall decal amount! Other : - Messer hilts redesigned - Various minor optimizations To talk a bit about the future, next update will not be a hotfix but a bigger patch, including new content. We're tackling stuff that require more work, and thus will require more time. We thank for your patience as we keep improving the game during its Early Access. Thank you again for your support and patience, Half Sword team

Half Sword changes

fixedHi everyone, In this new hotfix, we focused on blood optimization, alongside other performance improvements. Blood : Reworked blood with partial implementation of in-house next gen blood system (RT Blood) that should offer better performances alongside more realistic environment interaction. This include: - New wall decals splatters - New floors decals splatters - Better blood particles on weapons trails - New and more optimized particle behavior - RT blood splatters are now spawning in a much more responsive rate - Some fluid blood particle were removed for now for performance and are being worked on Overall, do not forget that Blood settings can be adjusted for amount of blood force, particles, overall decal amount! Other : - Messer hilts redesigned - Various minor optimizations To talk a bit about the future, next update will not be a hotfix but a bigger patch, including new content. We're tackling stuff that require more work, and thus will require more time. We thank for your patience as we keep improving the game during its Early Access. Thank you again for your support and patience, Half Sword team

Hi everyone, In this new hotfix, we focused on blood optimization, alongside other performance improvements.

Blood

Reworked blood with partial implementation of in-house next gen blood system (RT Blood) that should offer better performances alongside more realistic environment interaction.

This include

  • New wall decals splatters
  • New floors decals splatters
  • Better blood particles on weapons trails
  • New and more optimized particle behavior

RT blood splatters are now spawning in a much more responsive rate - Some fluid blood particle were removed for now for performance and are being worked on Overall, do not forget that Blood settings can be adjusted for amount of blood force, particles, overall decal amount!

Other

- Messer hilts redesigned - Various minor optimizations To talk a bit about the future, next update will not be a hotfix but a bigger patch, including new content. We're tackling stuff that require more work, and thus will require more time. We thank for your patience as we keep improving the game during its Early Access. Thank you again for your support and patience, Half Sword team

Source

Steam News / 18 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.