Full notes
Full Half Sword update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
Hi everyone,
In this new hotfix, we focused on blood optimization, alongside other performance improvements.
Blood
Reworked blood with partial implementation of in-house next gen blood system (RT Blood) that should offer better performances alongside more realistic environment interaction.
This include
New Wall decals splatters,
New floors decals splatters,
Better blood particles on weapons trails,
New and more optimized particle behavior,
RT blood splatters are now spawning in a much more responsive rate,
Some fluid blood particle were removed for now for performance and are being worked on
Overall, do not forget that Blood settings can be adjusted for amount of blood force, particles, overall decal amount!
Other:
Messer hilts redesigned,
Various minor optimizations,
To talk a bit about the future, next update will not be a hotfix but a bigger patch, including new content. We're tackling stuff that require more work, and thus will require more time. We thank for your patience as we keep improving the game during its Early Access.
Thank you again for your support and patience, Half Sword team
Source
Changelog.gg summarizes and formats this update. How we read updates.
