Full notes
Full Half Sword update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey hey hey! Just like the last time we have uploaded a bit outdated version of patch (new one was sent to testing when this one was uploading) So lets call THIS patch 0.6.1.4.(1) I will write all the changes for 0.6.1.4 and 0.6.1.4.(1) here together:
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Half Sword changes
Tweaked bone snapping, should be much more stable. Not completely stable, naturally, its Half Sword after all. But much better
Added Bone Fragility slider to Gore Setting. It affects both bone dislocation and breaking bones by impact. Turning it down completely will turn off bone snapping, while "bone breaking" will be just twice harder. Turning it up to the max will give you glass bones. Enjoy
Added Greatswords! You can craft them in Swords tab. Available size of the sword depends on your rank. Greatswords will also spawn starting from Veteran Tier (rarely on Soldier Tier)
Added Longswords and Arming Swords to spawn list on Commoner tier
Added Blossfechten Combat Scenario to the Progression Mode. Only swords and clothes! You need to have at least one sword equipped (in hands or belt) to enter. The UI banner depicting armored combatants is a placeholder, it will be changed
Added Blossfechten modifier to the Free Mode. Now you can have unarmored combat independent from the skill of the fighters. In Free Mode you can use any weapons in Blossfechten
Brawling and Carnage modifiers can work together in Free Mode. Blossfechten modifier negates Brawling though
Added ability to choose random gear in the inventory in Free Mode
Added option to switch to Classic Alt Thrust controls in the Controls Settings. It will make Classic Alt Thrust to work on alt key hold and Thumb Grip on toggle
Added option for Classic Halfswording controls in options (when u just press RMB). In case anyone doesnt understand how it works with new controls, you need to hold down both RMB and LMB
Made Crossbows more reliable. Tweaked animations for better aiming and reloading, collision detection of bolts is much better, they will not fail so often. Simplified reloading for now, you dont need to drag bolts to crossbow in UI, just click the bolt in the quiver. Will rework that later
Reworked AI again, should be even more responsive and fun
Made fighting from the ground better
When choking enemies they will fight back
Fixed Collisions on new axe heads
Smoother dismemberments, fixed collisions
Fixed explosive damage when you grab someones arm while they are holding shields
Less random explosive damage in general
Less damage on body slamming (for less random headbutting)
Fixed bugs
Some more stuff
Now, this is (((definitely))) the final patch before next big update, 6.2. Hope it will give you enough to play with while we work on some big features < 3
Source
Changelog.gg summarizes and formats this update. How we read updates.
