Full notes
Full Half Sword update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey hey hey! Sorry, latest patch was a bit outdated and didn't contain changes made in last couple days, so we upload a patch to that patch, let's call it 0.6.1.3.(1)
What changed
- Fixes
- Balance
- Gameplay
- Performance
Half Sword changes
differences are:
Breaking limbs on picking up objects fixed. Still be careful when picking up heavy objects,
Heads meshes clipping fixed,
Match setup on Begin Play was flawed, respawnable objects spawned too late, you could fall through bridge if the bridge was broken in previous round, stuff like that. Also Level loading is a bit faster.,
Fixed some issues with sheathing/unsheathing weapons. Including breaking limbs in process.,
Unknown force pulling a body on torso dismemberment partially fixed, should happen less.,
Barrels being unbreakable with weapons fixed,
All armor materials and color available at Armorer despite the rank fixed,
Breaking limbs by just grabbing should happen less,
Also things not included in previous post:
Armor attachments material customization (WIP),
2 new visored sallets, 1 old sallet from demo (didn't add it to spawn list in last patch),
Opponents' weapons selection in Free Mode,
Better grabbing/grappling,
Painted shields (not new shields, old ones but now they are painted). Each one is a masterpiece drawn by one of our artists, Filippo. Now you can take some art with you in the battle,
Excessive hips rotation on low framerate fixed,
Crashes on knocking off helmets fixed,
Further graphics and physics optimization,
Some other stuff
Source
Changelog.gg summarizes and formats this update. How we read updates.
