Full notes
Full Gunstoppable update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Hey heroes! π
I'm back with tons of improvements based on community feedback. I showcased Gunstoppable at the XP Game Summit and am actively playtesting the full game on Discord! Can't wait to share more...
What's new
Parry impact frames and melee weapon animations - waaaay more satisfying!
Improved movement - made grapple and slide less floaty, and other input improvements
Reworked space tower level - changed one of the tile layouts and added a spider bot variant
Simplified upgrade UI - streamlined the choose upgrade menu to be easier to digest
Tuned weapons - buffed banana gun, tweaked katana and knife
Changed slow time ability from automatic to button press (Q on keyboard, B on controller)
Added enemy markers when 1 or 2 enemies remaining
Improved tutorials for smoother first time player experience
Dozens of other bugfixes and improvements
Join the Discord to give feedback: https://discord.gg/cagestudios
Wishlist on Steam
Thank you for playing and sending feedback! The full game launches soon and you won't wanna miss it. Sincerely,
Salaar (CAGE Studios)
Source
Changelog.gg summarizes and formats this update. How we read updates.
