In this update1
Full notes
Full Gunstoppable update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey heroes!
What changed
- Gameplay
- Balance
- Performance
Gunstoppable changes
There will be a Leaderboard Reset next week along with a contest and another update.
This month I attended the Game Developers Conference where I presented Gunstoppable and gave a lecture about movement in indie games. I received lots of feedback on the game, most of which I addressed in this update. Enjoy!
Enhanced Movement - Enjoy a new wall climb ability, stickier wall run, lower grapple cooldown, higher grapple range, higher momentum gains, and more!
Faster Projectiles - The player and enemies all have faster projectiles, which speeds up the pace
Better Performance - Fixes to make the game run smoother, especially on older computers
Gun Animations - Tweaks to reload animations and gun placement on screen (I will continue improving weapon animations in future updates)
Other bugfixes and improvements
Next patch I plan to completely overhaul the upgrade system!
Join the community to compete in next week's contest: https://discord.com/invite/aeF2jEn
Sincerely, Salaar (CAGE Studios)
Source
Changelog.gg summarizes and formats this update. How we read updates.
