Full notes
Full Gung Beetle update
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What changed
- Balance
- Gameplay
- UI and audio
- Performance
Final Level:
The ant queen has been found! This level is very small compared to the other levels that let you explore around a lot more. The queen sits in the centre, she can summon walls and enemies around her to help defend her.
To get to this level you'll need to find some large walled ant nests in the Caverns.
New Balls:
Barrage ball, this new ball stops you in place and slows down time but doubles your fire rate and instantly reloads your guns, it's hard to get working but when it does you can be unstoppable.
Cyber Ball, Slows time and allows you to move around and reposition while still firing your guns, (It's a Sandevistan, shh don't tell CDPR)
More Additions:
Added in unlocked flies to the inner ball, now after finding flies in the levels they'll show up in the inner ball. flies actually have 5 different ranks too, later levels give better flies.
New ball selection menu, this allows us to add more balls down the line much easier than our last menu which kind of had a limit to how many balls we could have in the menu.
New Web Warden Legendary barrel, the only quad barrel in the game, also has huge penetration.
New small nest on Surface level, this nest only spawns the basic blue ants, still gives an EXP magnet and has a poop pile tho.
Hints to the loading screen.
Bug fixes:
Mini gun type barrels now show correct RPM, there was a bug that was reverting the fire rate when the UI was active.
UI Scaling on some menus, some menus on certain screen sizes we cutting off 3D elements.
Text was blurry on some UI canvases. Finally found and fixed this issue, now all the text looks crisp.
Localisation fixes, adjusted scaling on UI text to be more consistent between localisations.
Fixed a rare high damage bug, where if you took too much damage it would bypass all the attached guns on the ball killing you instantly.
Save Data back-up files, gives us a way to recover from a corrupted save due to upload issues or an overwrite problem.
Eggs we're getting destroyed correctly, we accidently introduced a bug last patch that wasn't stopping the dropped eggs from hatching.
Optimisation:
VFX management, we've optimised all the VFX so now we can have huge amounts of blood and guts left behind after killing waves of ants.
Enemy pooling, we've made some optimisations to the way enemies are reused, should cut down on lag spikes when there are huge amounts of enemies spawning.
Game data, even with a whole new level and enemies we've managed to keep the game at 525mb
Enemy animations, we changes some of the animations to run at different frame rates so the CPU isn't having to work as hard.
Explosive force optimisation, now when there are heaps of explosions going off there are less calculations done on the CPU for applying the force.
Balance changes:
Increased damage for some large bullet types.
Rarity changes to a couple of gun parts.
Stuff for next update:
Level 3 'Caverns' boss.
Some more UI adjustments.
Hidden levels???
Source
Changelog.gg summarizes and formats this update. How we read updates.
