Repeated intro
Hey there, if you want you can opt in to the beta/preview channel to test out some new features that are coming sometime in the future.
What changed
0 fixes2 additions0 changes0 removals
addedHey there, if you want you can opt in to the beta/preview channel to test out some new features that are coming sometime in the future.
addedAdded an optional helper drone that shoots the same projectiles you can shoot - Adjusted the time it takes to aim down sights to be snappier - Added one additional hp, giving players 5 hearts at the start - Added "always auto reload" mutator to certain hats - Adjusted scoring across the board, you now score less in certain modes, or when using a helper drone - Added two additional levels to the campaign. They are accessible at higher difficulties - Replaced one of the four standard arena maps and updated the first arena map to a different tileset - The fourth arena map will now be a different gametype, with no break in between waves, making it a bit more challenging - Added additional arenas to the bonus maps, replacing some of the more redundant maps - Rework of the Onslaught gametype to be a bit more manageable - Added four weapon-skins to the pool of weapons - Adjusted weapon balance regarding charge-type weapons - It should now be easier to hit stuff with these charging guns, provided you're not moving too much - Added a level-up indicator in the main menu - Changed the way menus look and the way the blur filter is applied. - Certain fixes and changes to tilesets. The big trees should be less pixelated now. - Fixed a long standing bug where the reload-bar would freeze in certain conditions - Fixed a rare crash involving exploding barrels and fire - Slightly changed the way gamepad controls work
Gun to the Zone changes
addedHey there, if you want you can opt in to the beta/preview channel to test out some new features that are coming sometime in the future.
addedAdded an optional helper drone that shoots the same projectiles you can shoot - Adjusted the time it takes to aim down sights to be snappier - Added one additional hp, giving players 5 hearts at the start - Added "always auto reload" mutator to certain hats - Adjusted scoring across the board, you now score less in certain modes, or when using a helper drone - Added two additional levels to the campaign. They are accessible at higher difficulties - Replaced one of the four standard arena maps and updated the first arena map to a different tileset - The fourth arena map will now be a different gametype, with no break in between waves, making it a bit more challenging - Added additional arenas to the bonus maps, replacing some of the more redundant maps - Rework of the Onslaught gametype to be a bit more manageable - Added four weapon-skins to the pool of weapons - Adjusted weapon balance regarding charge-type weapons - It should now be easier to hit stuff with these charging guns, provided you're not moving too much - Added a level-up indicator in the main menu - Changed the way menus look and the way the blur filter is applied. - Certain fixes and changes to tilesets. The big trees should be less pixelated now. - Fixed a long standing bug where the reload-bar would freeze in certain conditions - Fixed a rare crash involving exploding barrels and fire - Slightly changed the way gamepad controls work
All these changes need some balancing, so expect the game to be too easy / too hard in spots. (I'm leaning towards too easy, but I'm also the dev)
So, here is the list of changes, all of this is still subject to change:
Added an optional helper drone that shoots the same projectiles you can shoot - Adjusted the time it takes to aim down sights to be snappier - Added one additional hp, giving players 5 hearts at the start - Added "always auto reload" mutator to certain hats - Adjusted scoring across the board, you now score less in certain modes, or when using a helper drone - Added two additional levels to the campaign. They are accessible at higher difficulties - Replaced one of the four standard arena maps and updated the first arena map to a different tileset - The fourth arena map will now be a different gametype, with no break in between waves, making it a bit more challenging - Added additional arenas to the bonus maps, replacing some of the more redundant maps - Rework of the Onslaught gametype to be a bit more manageable - Added four weapon-skins to the pool of weapons - Adjusted weapon balance regarding charge-type weapons - It should now be easier to hit stuff with these charging guns, provided you're not moving too much - Added a level-up indicator in the main menu - Changed the way menus look and the way the blur filter is applied. - Certain fixes and changes to tilesets. The big trees should be less pixelated now. - Fixed a long standing bug where the reload-bar would freeze in certain conditions - Fixed a rare crash involving exploding barrels and fire - Slightly changed the way gamepad controls work