Repeated intro
What changed
1 fix1 addition5 changes0 removals
- Compatibility
- Performance
- Gameplay
- UI and audio
addedthis update should fix the save-issue introduced in the last beta-update.
fixedTo reiterate, I've ported the game to a new version of GMS2, so performance should be better. I've tested it, so most crashes should be fixed? The engine handles particles in a different way, so I'm not a 100 percent sure.
changedBut there are some actual fixes in here, too. Like (as previously mentioned):
changedːsteamthumbsupː Guns will now reload on their own if you keep jamming the fire button! ːsteamthumbsupːHow soon this delayed reload will occur depends on the chosen difficulty.
changedːsteamthumbsupː Guns will now reload on their own if you keep jamming the fire button! ːsteamthumbsupːAlso, a few bug fixes regarding reloading and player-select. A few really small changes to balancing..
changedːsteamthumbsupː Guns will now reload on their own if you keep jamming the fire button! ːsteamthumbsupːAND the first heart-container in the campaign (level 2) will now always show up, loot-luck be damned. It is tucked away in a cornfield, just after crossing the bridge, right before the entrance to the forest.
Gun to the Zone changes
addedthis update should fix the save-issue introduced in the last beta-update.
fixedTo reiterate, I've ported the game to a new version of GMS2, so performance should be better. I've tested it, so most crashes should be fixed? The engine handles particles in a different way, so I'm not a 100 percent sure.
changedBut there are some actual fixes in here, too. Like (as previously mentioned):
changedHow soon this delayed reload will occur depends on the chosen difficulty.
changedAlso, a few bug fixes regarding reloading and player-select. A few really small changes to balancing..
this update should fix the save-issue introduced in the last beta-update.
To reiterate, I've ported the game to a new version of GMS2, so performance should be better. I've tested it, so most crashes should be fixed? The engine handles particles in a different way, so I'm not a 100 percent sure.
But there are some actual fixes in here, too. Like (as previously mentioned):
How soon this delayed reload will occur depends on the chosen difficulty.
Also, a few bug fixes regarding reloading and player-select. A few really small changes to balancing..
AND the first heart-container in the campaign (level 2) will now always show up, loot-luck be damned. It is tucked away in a cornfield, just after crossing the bridge, right before the entrance to the forest.
Thanks, that's it for this update ːsummersunː