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Steam News4 February 20242y ago

The future of Gun to the Zone

Hey there! A new update has just released after being in beta for a while. I'll also talk about the future of this game a little bit. Here's the deal: Patchnotes for V 1.1.0.

Full notes

Full Gun to the Zone update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there!

What changed

2 fixes1 addition0 changes0 removals
  • Compatibility
  • Performance
  • Balance
addedA new update has just released after being in beta for a while. I'll also talk about the future of this game a little bit.
fixedPatchnotes for V 1.1.0.4Fixed a possible crash on startup on Steam Deck. - Yes, this game runs on Steam Deck. It is using Proton. The game looks pretty good on an OLED ;) - Made some of the maps a little easier - It should be more feasible now to play Arenas 1 and 2 up to difficulty 15-20 - Renamed some of the entries in the main menu to more accurately reflect the map and mode - Don't like the look of a hat? Toggle hats by pressing H on the keyboard, or Back/Select on a controller - The impact effects (particles) should be a little better now - Changed some of the firing-mechanics a little bit, regarding ejecting spent bullets/shells - You can no longer single-reload SMGs, as that was a little weird and unfun - Added a "gun ready" sound for certain guns, like slow-firing shotguns - Added a "gun almost empty" sound - Lowered the volume of certain sounds - Made the default "flashlight" less visible in well lit environments - Changed the way certain hats work - The -fake- loading screens can now be skipped with any keyboard input, or start on a controller - You were already able to skip this screen before, using "A" on a controller, or a click - You can also skip the intro screens by pressing a button on the controller or clicking - Added an additional (spread-) shot type to certain guns. - Very minor tweaks to some maps and graphics - Some additional bugfixes - Some additional changes to balancing
fixed-> Still to come (timing tbd):A different song / atmosphere for the main menu will be tested - I want to add a friendly fire-option (2 additional hats) to the game - If everything works out, you could potentially use this to play some sort of deathmatch in this game :) - Some of the hats dealing with slo-mo don't really work all that well, they will hopefully be fixed - I want to add some more weapons and bullet-types to the game - As well as some additional enemy types, but this will require a LOT of testing - MAYBE there will be a major redesign of the main menu - ..I'm thinking of some more options to get the artifacts (2 maps per artifact, instead of one) - MAYBE I'll do an entirely new, exploration based game type. This will also require a lot of testing. - As I'm only working on this on the weekends and during holidays, these things will take a while.

Gun to the Zone changes

addedA new update has just released after being in beta for a while. I'll also talk about the future of this game a little bit.
fixedFixed a possible crash on startup on Steam Deck. - Yes, this game runs on Steam Deck. It is using Proton. The game looks pretty good on an OLED ;) - Made some of the maps a little easier - It should be more feasible now to play Arenas 1 and 2 up to difficulty 15-20 - Renamed some of the entries in the main menu to more accurately reflect the map and mode - Don't like the look of a hat? Toggle hats by pressing H on the keyboard, or Back/Select on a controller - The impact effects (particles) should be a little better now - Changed some of the firing-mechanics a little bit, regarding ejecting spent bullets/shells - You can no longer single-reload SMGs, as that was a little weird and unfun - Added a "gun ready" sound for certain guns, like slow-firing shotguns - Added a "gun almost empty" sound - Lowered the volume of certain sounds - Made the default "flashlight" less visible in well lit environments - Changed the way certain hats work - The -fake- loading screens can now be skipped with any keyboard input, or start on a controller - You were already able to skip this screen before, using "A" on a controller, or a click - You can also skip the intro screens by pressing a button on the controller or clicking - Added an additional (spread-) shot type to certain guns. - Very minor tweaks to some maps and graphics - Some additional bugfixes - Some additional changes to balancing
fixedA different song / atmosphere for the main menu will be tested - I want to add a friendly fire-option (2 additional hats) to the game - If everything works out, you could potentially use this to play some sort of deathmatch in this game :) - Some of the hats dealing with slo-mo don't really work all that well, they will hopefully be fixed - I want to add some more weapons and bullet-types to the game - As well as some additional enemy types, but this will require a LOT of testing - MAYBE there will be a major redesign of the main menu - ..I'm thinking of some more options to get the artifacts (2 maps per artifact, instead of one) - MAYBE I'll do an entirely new, exploration based game type. This will also require a lot of testing. - As I'm only working on this on the weekends and during holidays, these things will take a while.

A new update has just released after being in beta for a while. I'll also talk about the future of this game a little bit.

Here's the deal:

Patchnotes for V 1.1.0.4

  • Fixed a possible crash on startup on Steam Deck. - Yes, this game runs on Steam Deck. It is using Proton. The game looks pretty good on an OLED ;) - Made some of the maps a little easier - It should be more feasible now to play Arenas 1 and 2 up to difficulty 15-20 - Renamed some of the entries in the main menu to more accurately reflect the map and mode - Don't like the look of a hat? Toggle hats by pressing H on the keyboard, or Back/Select on a controller - The impact effects (particles) should be a little better now - Changed some of the firing-mechanics a little bit, regarding ejecting spent bullets/shells - You can no longer single-reload SMGs, as that was a little weird and unfun - Added a "gun ready" sound for certain guns, like slow-firing shotguns - Added a "gun almost empty" sound - Lowered the volume of certain sounds - Made the default "flashlight" less visible in well lit environments - Changed the way certain hats work - The -fake- loading screens can now be skipped with any keyboard input, or start on a controller - You were already able to skip this screen before, using "A" on a controller, or a click - You can also skip the intro screens by pressing a button on the controller or clicking - Added an additional (spread-) shot type to certain guns. - Very minor tweaks to some maps and graphics - Some additional bugfixes - Some additional changes to balancing

In addition, I want to make another, bigger update. But these things take time. And I also want to maybe make another game soon!

Anyway, here are my thoughts on that, in roadmap-form?!

-> Still to come (timing tbd):

  • A different song / atmosphere for the main menu will be tested - I want to add a friendly fire-option (2 additional hats) to the game - If everything works out, you could potentially use this to play some sort of deathmatch in this game :) - Some of the hats dealing with slo-mo don't really work all that well, they will hopefully be fixed - I want to add some more weapons and bullet-types to the game - As well as some additional enemy types, but this will require a LOT of testing - MAYBE there will be a major redesign of the main menu - ..I'm thinking of some more options to get the artifacts (2 maps per artifact, instead of one) - MAYBE I'll do an entirely new, exploration based game type. This will also require a lot of testing. - As I'm only working on this on the weekends and during holidays, these things will take a while.

Have fun!

Source

Steam News / 4 February 2024

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