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Steam News24 December 20256mo ago

Prototype 1.0.6 and Thank You!

Thank you, everybody, for your support on the prototype demo! The game has already reached 100+ wishlists in just a few days, which is far beyond what I expected.

In this update4

Full notes

Full Guinea Isles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions11 changes0 removals
  • Server
  • Gameplay
  • UI and audio
  • Compatibility
  • Maps
  • Fixes
changedSince it was very well-received, I’ll dedicate more of my time to developing the project further! If you’d like to show support, any wishlists or positive reviews of the demo go a long way. I’ll look into creating a Discord server in the next few weeks as well.
addedThough I won’t be adding to it indefinitely, I do plan on adding the following to the Prototype Demo thanks to your suggestions:
changed“Reset options to default” button.
changedA variety of micro UI improvements.
changedController support.
changedSome sort of map, possibly a minimap for long-scale navigation.

Guinea Isles changes

changedSince it was very well-received, I’ll dedicate more of my time to developing the project further! If you’d like to show support, any wishlists or positive reviews of the demo go a long way. I’ll look into creating a Discord server in the next few weeks as well.
addedThough I won’t be adding to it indefinitely, I do plan on adding the following to the Prototype Demo thanks to your suggestions:
changed“Reset options to default” button.
changedA variety of micro UI improvements.
changedController support.

Thank you, everybody, for your support on the prototype demo! The game has already reached 100+ wishlists in just a few days, which is far beyond what I expected. I have also received a large amount of invaluable feedback.

Since it was very well-received, I’ll dedicate more of my time to developing the project further! If you’d like to show support, any wishlists or positive reviews of the demo go a long way. I’ll look into creating a Discord server in the next few weeks as well.

Though I won’t be adding to it indefinitely, I do plan on adding the following to the Prototype Demo thanks to your suggestions:

  • “Reset options to default” button.

  • Max frame rate setting.

  • In-game sliders for the save multipliers (gold gained, xp gained, etc.).

  • A variety of micro UI improvements.

  • More bug fixes

I also heard a variety of suggestions for content and the long-term. Though they won’t make it into the prototype demo, rest assured, they are not forgotten!

  • Controller support.

  • An encyclopedia / lookup tool.

  • Some sort of map, possibly a minimap for long-scale navigation.

  • Recipe and building material tracking / pinning (Currently, you can at least hover over recipes in the skill unlocks menu to view their required materials).

  • An “unlocks history menu”.

  • More guinea pigs (!!!)

Anyways, onto the update

This update focused on two glaring issues: The UI scaling for large resolution monitors such as 4K, and the design problem of options being save-specific.

This was a very large charge to some fundamental menus and the options infrastructure. Although I tested every option personally, it’s possible I introduced some bugs, so please let me know if you spot any. You will have to set up your options again on the first post-update launch.

Added

  • Much better support for different display resolutions, including 4k. Through the “UI Scale” slider in the options menu, you can set a “target” to scale UI size up to. The game will always scale UIs to be as large as possible up to this target, depending on the window resolution.

  • Added an options button to the main menu.

  • UI scaling for the main menu and splash menu.

  • Additional options buttons: VSync, Skip splash screen, auto-continue last save, enable developer console

Changed

  • The options menu has been dramatically reworked. Most settings are now “global”, i.e. are not save-specific, and can be accessed outside of the game in the main menu.

  • The main menu’s background image now scales with the window size properly.

  • Changed the boot splash “demo” description to better portray my intentions with the prototype demo

Fixed

  • UI scaling is now capped, dependent on the window resolution. This prevents instances of setting the scale too high and making the slider impossible to change again.

  • Fixed an issue where some sound effects were on the wrong audio busses, thus being affected by the wrong audio sliders.

  • Fixed an issue where the old man would sometimes open a menu different from the perk reset menu.

  • Fixed an issue where the old man would still wander around while talking.

  • Fixed a bug where the wrong footstep sounds would play in spots occupied by unbuilt buildings

Removed

  • Removed the “hide flash” toggle from the new game menu, as it’s now a global toggle in the options menu

Source

Steam News / 24 December 2025

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