Full notes
Full Guinea Isles update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Performance
Guinea Isles changes
Apologies for not including these for the previous builds, I did not realize I could post them this way.
Prototype Demo 1.0.5
Added a toggle for screen flashes in the options menu.
Changed the intensity of screen flashes to be lower.
Changed the new game menu to have world-options open by default, to make the screen flashes toggle visible from the start.
Changed the cost of recruiting townsfolk to be dramatically lower. Gold costs now range between 500-4,000G (from 1,250-10,000G), and materials costs now range from 200-300 (from 500-600).
Fixed the ranking star clipping during the rank-up cutscene
Fixed an issue where the game could crash if you sped through / cancelled dialogues at certain points.
Source
Changelog.gg summarizes and formats this update. How we read updates.
