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Steam News16 November 20257mo ago

Update 0.80

Hi There! Guards vs Goats is now in version 0.80, both Beta and Demo, and a lot is happening in this version so let's get started. Chapter VIII Added the eighth chapter of the game.

Full notes

Full Guards vs Goats update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions11 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Balance
  • Store
changedGuards vs Goats is now in version 0.80, both Beta and Demo, and a lot is happening in this version so let's get started.
addedChapter VIIIAdded the eighth chapter of the game.
addedChapter VIIIIt takes place in a new castle (not in Newcastle).
addedChapter VIIIIt also adds another small area (don't want to spoil too much).
addedChapter VIIIBoth new places and a new set of guards added to Custom Chapters as well.
addedNew Combat Mode - MixedSo I left Hack & Slash as it is except for a little polishing (will be described below) and instead, I've decided to add yet another combat mode - Mixed .

Hi There!

Guards vs Goats is now in version 0.80, both Beta and Demo, and a lot is happening in this version so let's get started.

Chapter VIII

Added the eighth chapter of the game.

It takes place in a new castle (not in Newcastle).

It also adds another small area (don't want to spoil too much).

Both new places and a new set of guards added to Custom Chapters as well.

Volumetric Fog & Lighting

The heading says it all.

New Combat Mode - Mixed

I wanted to change the Hack & Slash combat mode and while working on it, I realized that whatever I do, it won't be Hack & Slash anymore.

So I left Hack & Slash as it is except for a little polishing (will be described below) and instead, I've decided to add yet another combat mode - Mixed.

Yes, now you have 4 different combat modes to choose from.

I wanted to add the combat "duet" feel you have in Timed and Timed + Directional combat modes, but I wanted it to be more fast paced like Hack & Slash.

In Mixed combat mode, you do need to time your attacks but you have continuous blocking.

The enemy will strike faster.

Yet, holding the block button doesn't make you invincible. There is a recoil period after you attempt a strike where the enemy can successfully hit you.

At this point, this is my favorite combat mode. It completely changed the game for me.

Yet, I've left the game default combat mode as Hack & Slash because the other combat modes take a bit time to get familiar with.

Train with Kate and check all combat modes out to find your personal favorite one.

More Physical Fun

  • Ability to grab some large objects (like barrels and crates).

  • Ability to throw those large objects at your enemies - will cause damage.

  • Destroying those objects (with sword or arrow) near an enemy will cause damage.

  • Hitting some small objects (bottles, plates and etc...) with your sword - if the object hits an enemy, it will cause damage.

  • Some very heavy object that you cannot grab, but destroying them near an enemy will cause instant takedown.

I apologize but I cannot demonstrate it in screenshots so please check out the upcoming videos I'll post in my YouTube channel.

What Else In This Version?

  • Hack & Slash combat mode pace is now faster.

  • Hack & Slash combat mode delivers less damage per strike.

  • Barrels and crates can be destroyed with one arrow.

  • Improved 'hit small objects with sword' physics.

  • Improved some animations.

  • Richer Castle Sinclair's exterior.

  • A few minor tweaks, improvements and fixes.

What Else With The Game?

Near the end. I'm very excited.

Working on the last castle that will appear on chapters 9 and 10.

Then, chapters 9 and 10 themselves, polishing and that's it. The game will be available to purchase on January.

I will post the new roadmap soon.

In the meanwhile:

  • Please enjoy the demo.

  • You can write comments, report bugs, make suggestions or even tell me if there is something specific you would like to see in this game and I'll consider it as long as it is reasonable and fits the game's framework.

Cheers!

Source

Steam News / 16 November 2025

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