In this update8
Full notes
Full Guards vs Goats update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Guards vs Goats changes
Hi there!
Version 1.10 is out!
The Update In A Nutshell
New first person melee animations.
Two-handed weapon animations for enemies.
Two-handed swords.
Polearms.
Weapon Type Overhaul
Each weapon type has 5 traits:
Speed.
Damage.
Reach.
Stamina drain.
Block.
One-handed sword with no shield
Fastest.
Small damage.
Short reach.
Small stamina drain.
Normal block.
One-handed sword and shield
Fast.
Small damage.
Short reach.
Small stamina drain.
Extended block.
Two-handed swords
Medium speed.
Normal damage.
Normal reach.
Normal stamina drain.
Normal block.
Polearms
Slowest.
Large damage.
Long reach.
Large stamina drain.
Normal block.
Changelog
Added
Two-handed sword wielding.
Polearm wielding.
New slots for the new weapon types (can carry more weapons at a time).
More swords.
Different halberds.
Bonus weapons (see pictures below).
"Critical indication" when player health is too low.
Walking/Running while blocking animations.
Modified
Replaced the one-handed sword animations.
Replaced the sword & shield animations.
Bows now have an error margin, making distant shots more difficult.
Better "being hit" flash.
No more "stance mode" - that small crouch when drawing a melee weapon. I saw it was confusing players into thinking it's a bug and the player is crouching.
Increased tip on-screen time.
Bugfixes
Fixed some animation-hit timing issues.
Fixed enemies "sliding" forward after dodging a strike.
Steam post image Now you can smack your enemies with a day-old baguette. Those things are HARD!
Steam post image Misspell? Wordplay? You decide.
Enjoy and Cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
