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Steam News10 June 202626d ago

Update 1.10 - First Person Melee Animations Overhaul (and more)

Hi there! Version 1.10 is out! The Update In A Nutshell New first person melee animations. Two-handed weapon animations for enemies. Two-handed swords. Polearms.

In this update8

Full notes

Full Guards vs Goats update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions17 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedThe Update In A NutshellNew first person melee animations.
changedThe Update In A NutshellTwo-handed weapon animations for enemies.
changedEach weapon type has 5 traits:Speed.
changedEach weapon type has 5 traits:Damage.
changedEach weapon type has 5 traits:Reach.
changedEach weapon type has 5 traits:Stamina drain.

Guards vs Goats changes

addedNew first person melee animations.
changedTwo-handed weapon animations for enemies.
changedSpeed.
changedDamage.
changedReach.

Hi there!

Version 1.10 is out!

The Update In A Nutshell

  • New first person melee animations.

  • Two-handed weapon animations for enemies.

  • Two-handed swords.

  • Polearms.

Weapon Type Overhaul

Each weapon type has 5 traits:

  • Speed.

  • Damage.

  • Reach.

  • Stamina drain.

  • Block.

One-handed sword with no shield

  • Fastest.

  • Small damage.

  • Short reach.

  • Small stamina drain.

  • Normal block.

One-handed sword and shield

  • Fast.

  • Small damage.

  • Short reach.

  • Small stamina drain.

  • Extended block.

Two-handed swords

  • Medium speed.

  • Normal damage.

  • Normal reach.

  • Normal stamina drain.

  • Normal block.

Polearms

  • Slowest.

  • Large damage.

  • Long reach.

  • Large stamina drain.

  • Normal block.

Changelog

Added

  • Two-handed sword wielding.

  • Polearm wielding.

  • New slots for the new weapon types (can carry more weapons at a time).

  • More swords.

  • Different halberds.

  • Bonus weapons (see pictures below).

  • "Critical indication" when player health is too low.

  • Walking/Running while blocking animations.

Modified

  • Replaced the one-handed sword animations.

  • Replaced the sword & shield animations.

  • Bows now have an error margin, making distant shots more difficult.

  • Better "being hit" flash.

  • No more "stance mode" - that small crouch when drawing a melee weapon. I saw it was confusing players into thinking it's a bug and the player is crouching.

  • Increased tip on-screen time.

Bugfixes

  • Fixed some animation-hit timing issues.

  • Fixed enemies "sliding" forward after dodging a strike.

Steam post image Now you can smack your enemies with a day-old baguette. Those things are HARD!

Steam post image Misspell? Wordplay? You decide.

Enjoy and Cheers!

Source

Steam News / 10 June 2026

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