Full notes
Full Guards vs Goats update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- UI and audio
- Gameplay
- Fixes
- Events
Hi there!
Version 1.00 is up.
Demo version 1.00 is already up.
Game version 1.00 is up for streamers and beta testers who have a key and will be available for purchase on January 22.
Changelog
Added
Intro scene.
Field Of View setting. Also, now the default FOV is 60.
Spread a few ballistas in a few places.
Dropped swords can be picked up now.
Some fun(ny) stuff to pick up and hit your enemies with instead of a sword, like pans, roller pins, candlesticks and more.
Modified
Now, Custom Chapters and Replay Chapter content is locked and will be unlocked as you progress in the main story.
Increased the Y axis look limit.
Tweaked Hack & Slash to be not so hard (it was too easy, so accidently, I made it too hard. Now it is in the middle).
Enemies know to dodge a strike also on Hack & Slash now.
Improved enemy ragdolling.
One more bookmark in level 1 and in level 2 so that the player won't need to go too much back when dying.
A bit more interactable and/or funny level cluttering.
General audio and visual improvements.
Bugfixes
Throwing barrels/crates - now the Y axis aim also counts.
Fixed the annoying bug where sometimes a level would start with the controls locked.
Overhauled Replay Chapter:
Now, when a chapter replay is over, the player is going back to the main menu.
Fixed inventory mismatch on Replay Chapter.
Fixed rewards that are based on previous chapters to avoid abuse.
Some fun stuff added in this version:
That's it!
See you on the 22nd!
Cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
