Full notes
Full Guardians Frontline update
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What changed
- Gameplay
- Store
- Events
- Maps
- Compatibility
- Fixes
Guardians Frontline changes
New stuff:
- Weapon skinsYou can now use your hard earned crystals to customize the appearance of your weapons. Select from over 40 new weapon skins!
Achievements: In this update we are finally adding a way to challenge your Guardian skills, and of course brag about it. Be the first Guardian to conquer them all!
Map maker avatars: Map makers can now unlock these exclusive avatars by creating 5 and 15 diamond maps!
Improvements:
Joining mid-game in conquer games now spawns the player at the spawn balls instead of the game start position
Improved the planet influence visualization to show both the Guardian and Bug influence. This makes it much easier to see when the bugs are about to capture a planet.
Improved the body IK of the Guardian avatar.
Two teleport points are now free of supply when the Max Supply is lower than 10. E.g. Galaxy Planets with restrictions will still allow you to spawn 2 additional teleport points when your army is maxed out. Improved the grip logic in the Valve Index headsets.
Added new setting to enable the joystick to rotate spawned units instead of the wrist
Fixes:
Fixed the energy shield not killing the larvae.
Fixed mineral collectors gathering more minerals than available at the mineral spot.
Fixed the tactical view not resetting the height when the player died.
Fixed turrets leaving sometimes invisible colliders after being destroyed.
Fixed the respawn title disappearing during the respawn process sometimes.
Fixed weapons colliding with the water planes.
Fixed units sometimes would be hard to spawn in some editor pieces like rocks or stones.
Fixed skins claimed in galaxy conquest not unlocking sometimes.
Fixed several edge case exceptions causing performance issues.
Fixed having to buy the AK20 every time you logged in.
Fixed the scope on the sniper rifle stops working during the game.
Fixed picking up an Ak9 from a reward box seems to cause problems if you already have Ak9’s in your weapon’s slots.
Fixed the timer resetting to 00:00 after one hour of being in the map.
Fixed the AK20 lid not closing in some cases.
Fixed the galaxy state not resetting sometimes.
Fixed people joining an ongoing game in the Perovskite mountains getting killed during the first seconds.
Fixed several collider and navmesh issues in Thermogen.
Fixed if you go to join a private game, and you get the session full error (or even just cancel join) you will be prompted for that password on every menu change and panel selection until you play a different game.
Fixed if I press "Join Game" from a friend, but the friend is currently playing "offline" the game would get stuck in a loop.
Fixed Quest3 and PC not applying the global illumination correction in some maps making them much darker than they should.
- SquadFixed the player can still take teleporter when dead and return their body to a place where a living player can revive. We used this to overcome ridiculously difficult spots like 6 sentinels some of which were firing in 0.2 seconds after taking damage.
- SquadFixed the ending reward screen seemed to cap at reporting 32 influence for the team.
Balance (campaign):
Scorpions in Desert Protect will not show up until stage 4.
Removed bosses from the top left door in Outpost.
Added a bit more minerals per second in the campaign.
Editor:
Spawn point restrictors: A long requested
Source
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