Full notes
Full Guardians Frontline update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Server
- Balance
- Maps
- UI and audio
Guardians Frontline changes
Hi everyone!
A new free update for Guardians Frontline (Update 7) is now officially live on Steam!
New stuff:
New: Vehicle skins! You can now buy custom skins for the Mech, Bike, Dropship and Tank with your hard earned crystals!
Lobby UI Network Replicated: Now all the players can see which missions and sections the owner of the room is selecting in the lobby
Minimap: You can now zoom and pan the minimap
Added the new Queen killer powerup! it will spawn a special missile launcher that deals very high damage over a small area.
You can now disable the AK20 projectile powerup
Added 2 new map maker suits
Added two ShotGun upgrades: Lvl 1: Increase damage, Lvl2: More bullets density on each shot
Units now get extra shooting range when the player is on tactical view
Added a hyperspace jump sequence whenever the player changes the planet in the galaxy
Made robot units and enemy robot units more visible in dark environments
Added an automatic reload research upgrade for the bow's explosive arrows
Added the Federation Supporter Pack 1 and 2 DLC to the store!
Improvements:
Teleport points: The last created teleport point will always have the greatest identifier and is displayed with a darker color in the minimap
- Teleport pointsNow the teleport numbers will not change in the minimap when creating new or destroying the current ones.
The vehicles now can only be repaired close to the armory but have more health and are more expensive
Added a 5 seconds delay before the game owner can click the “back to lobby” or “play again” button, giving time to the other players to vote the map
Banned the players from the current session if the owner kicks them out
In squad mode, the revive button available in the score panel, is only available 30s after the player dies
Added flyby sounds to robot shots
Added a new destroyed effect to the reward boxes
Added new block user feature. You can now block users and not receive invites from them.
Made more clear when a player is offline/online on the join list
Removed beeping sound when connecting to the server or disconnecting from it
You can now disable the AK20 projectile powerup
Fixes:
Fixed minerals not showing correctly in the ship customizer panel
Fixed AirStrikes missiles colliding with invisible volumes
Fixed units sometimes not obeying orders when multiple were selected
Fixed AK2 stunt effect missing
Fixed occlusion volumes blocking enemies detection
Fixed ongoing games appearing in the wrong planets
Fixed flames from the flamethrower bots displaying at random parts of the map when firing
Fixed typo in the research panel
Fixed bug portals making an annoying whooshing sound
Fixed being able to repair units in squad mode even if you didn’t have enough minerals
Fixed pagination of the current ongoing games breaking when clicking join from the social panel
Disabled join game button if the player is in the main menu
Fixed entering portals in a vehicle breaking the player controls
Fixed droid weird movement when giving them multiple orders too fast
Fixed tank not damaging enemies when running over them if the one driving was not the owner
Fixed missiles colliding with the new bug spawn points invisible collider
Fixed selecting a power up made you lose it even if you don’t use it
Fixed drones shooting above flying enemies
Fixed survival maps not being rated
Fixed being able to upgrade units health infinitely
Fixed sentinels shooting through a specific wall in Zephyr Core
Fixed weird badge appearing sometimes
Fixed being able to recycle enemy structures if you were the room creator
Fixed game stuck in the loading screen if the map you were trying to join filled up in the process
Fixed content download panel progress text not being clear.
Fixed Titan pack door asset buttons
Fixed if a player joins a game that is being played the nests become impassable even when destroyed.
Fixed Space doors get detected as a group by occlusion volumes (set to detect groups only)
Fixed some cases where an error in the game would reset the sound preferences on start.
Fixed defensive waves not working with spawn restrictors
Fixed overmind attack on the domination map named Zephyr shield on planet Zephyr but it’s in fact Planetary shield
Fixed any map from the creator profile would give galaxy influence and rp if accessed from a planet.
Fixed a case where the game would not show the research button
Fixed when placing a reward chest with an armory, when shot, it deploys an artillery gun instead
Fixed sometimes when you are in a lobby and go inventory-players-inventory-players it always adds one row of player
Fixed being able to recycle the queen when it’s captured
Fixed “enabled” toggle always visible in the research panel
Fixed flying insect lvl 2 toggle not unlocking on the firing range panel
Fixed bug tunnels explosions not having spatialization
Fixed doors not blocking sentinel rays after opening once
Fixed PCVR spectator camera showing part of the helmet sometimes
Editor:
Added new colored basic pieces to the map editor
Added new metal colored basic pieces to the map editor
Added new fog volume to the map editor that controls areas where fog will appear in the map
Added new ancient assets, such as stairs and flipped stairs, round tunnel and large buildings
Added new big ancient door
Added timed doors that do not close
Added doors that only open if all the nests inside the assigned volume are destroyed
Added new nest activating volume. The enemies will only spawn from the nests inside the volume if a player is also inside it.
You can now change the steam color
Added new lighting settings to control sun color and ambient color (sun direction coming in the next beta)
Fixed sometimes editor menu not showing the correct options when editing a loot crate
Fixed fog and ambiental color values not being recovered by the editor
Fixed snapshot sound not going through the sound mixer
Added a “Preview Final Light” setting in Editor so Quest3 can see how the map looks with shadows.
Added new industrial pieces.
And finally, a long requested one by our map makers.. Added static models of all units in the game!
That's it for now, fellow Guardians!! As always we hope you like this new update and please let us know what you think about the new features. Time to kill some bugs! Cheers! VirtualAge Games
Source
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