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Steam News1 April 20233y ago

Patch 1.0.2 is here!

Hi everyone! Patch 1.0.2 is now live! 🥳 New: - Improved the energy blade model and its colliders. - The energy blade now correctly mirrors when grabbed with the left hand.

Full notes

Full Guardians Frontline update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
addedNew: - Improved the energy blade model and its colliders.
addedThe energy blade now correctly mirrors when grabbed with the left hand. - Changed sniper scope reticle to red to make it more visible in dark environments - Changed the color of the sniper lever to red - Added a new option to disable pvp invites in the invite notification itself (it can take a few seconds to take effect after switching it off) - Added a host icon to the scoreboard so all players can see who it is. - Added the list of players to the scoreboard lobby to enable the kick out functionality. - Hidden the team chat switch when not playing PVP games - Clamped the minimum ambient light on SteamVR, this improves a lot the visibility in very dark maps - Added new tooltips in the loading screen: how to trigger the energy shield and how to small jump - Added a new warning in the HUD when the host has connectivity problems. - Centralized all the options regarding weapon manipulation under "Gameplay>Weapons". Now there are two options and we also improved how they work: -- Disable trigger for second held: Trigger will only grab magazines from the mag bag, magazines from the weapon, and levers. -- Trigger grabs weapons from holsters (enabled by default) Balancing: - Reduced the larva spawn rate in Conquer games in Easy and Normal. This should make it easier to complete large levels in those difficulties as well as reduce the game duration in those maps. - Reduced Research cost of AK2 and AK5 improvements to 50 and 100 research points
addedNew tech tree items: - AK6 Machine gun LvL1 - Bullet tracer - AK6 Machine gun LvL2 - +15% Range - Drone LvL1 - Increased speed
fixedFixes: - Fixed the mech keeps firing when pressing the weapons menu - Fixed weapons getting stuck in manual reload sometimes - Fixed ammo crates not reloading the bazooka - Fixed hitting the avatar feet with the sword when jumping would make it fly - Fixed Grip strength when jumping (The weapon follows the hand now) - Fixed being able to grab other player's weapons - Fixed not being able to grab a magazine while jumping - Fixed survival announcer repeating the same message in all checkpoints. - Fixed some Destroy the games not replicating the Warp Gate HP to all players. - Fixed destroying a dropship while passenger was inside would crash the driver's game - Fixed the shotgun auto-reloading even though I toggled manual-reload. - Fixed the dropship in the Survival not blocking paths for aliens and units - Fixed melee enemies not attacking the reactor in Snow Hill - Fixed the "Move" instruction would not last until the unit reached the destination - Fixed the slot editor would stay active if the player turned off the "show weapons" flag while editing. - Fixed weapons floating the first time the player threw them in the Lobby. - Fixed Index controller trigger still requires 100% on most weapons to fire (sniper is proper with it being around 40-60%) - Fixed grabbing the weapon twice very fast would make them float, losing the weapon from the holster - Fixed tanks in siege mode not being able to fire inside energy shields - Fixed Navmesh issues in Frozen Lake - Fixed a crash when navigating the main menu when switching back and forth between

Hi everyone!

Patch 1.0.2 is now live! 🥳

New: - Improved the energy blade model and its colliders.

- The energy blade now correctly mirrors when grabbed with the left hand. - Changed sniper scope reticle to red to make it more visible in dark environments - Changed the color of the sniper lever to red - Added a new option to disable pvp invites in the invite notification itself (it can take a few seconds to take effect after switching it off) - Added a host icon to the scoreboard so all players can see who it is. - Added the list of players to the scoreboard lobby to enable the kick out functionality. - Hidden the team chat switch when not playing PVP games - Clamped the minimum ambient light on SteamVR, this improves a lot the visibility in very dark maps - Added new tooltips in the loading screen: how to trigger the energy shield and how to small jump - Added a new warning in the HUD when the host has connectivity problems. - Centralized all the options regarding weapon manipulation under "Gameplay>Weapons". Now there are two options and we also improved how they work: -- Disable trigger for second held: Trigger will only grab magazines from the mag bag, magazines from the weapon, and levers. -- Trigger grabs weapons from holsters (enabled by default) Balancing: - Reduced the larva spawn rate in Conquer games in Easy and Normal. This should make it easier to complete large levels in those difficulties as well as reduce the game duration in those maps. - Reduced Research cost of AK2 and AK5 improvements to 50 and 100 research points

New tech tree items:

  • AK6 Machine gun LvL1
  • Bullet tracer
  • AK6 Machine gun LvL2
  • +15% Range
  • Drone LvL1
  • Increased speed

Fixes: - Fixed the mech keeps firing when pressing the weapons menu - Fixed weapons getting stuck in manual reload sometimes - Fixed ammo crates not reloading the bazooka - Fixed hitting the avatar feet with the sword when jumping would make it fly - Fixed Grip strength when jumping (The weapon follows the hand now) - Fixed being able to grab other player's weapons - Fixed not being able to grab a magazine while jumping - Fixed survival announcer repeating the same message in all checkpoints. - Fixed some Destroy the games not replicating the Warp Gate HP to all players. - Fixed destroying a dropship while passenger was inside would crash the driver's game - Fixed the shotgun auto-reloading even though I toggled manual-reload. - Fixed the dropship in the Survival not blocking paths for aliens and units - Fixed melee enemies not attacking the reactor in Snow Hill - Fixed the "Move" instruction would not last until the unit reached the destination - Fixed the slot editor would stay active if the player turned off the "show weapons" flag while editing. - Fixed weapons floating the first time the player threw them in the Lobby. - Fixed Index controller trigger still requires 100% on most weapons to fire (sniper is proper with it being around 40-60%) - Fixed grabbing the weapon twice very fast would make them float, losing the weapon from the holster - Fixed tanks in siege mode not being able to fire inside energy shields - Fixed Navmesh issues in Frozen Lake - Fixed a crash when navigating the main menu when switching back and forth between

Source

Steam News / 1 April 2023

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