What changed
1 fix2 additions5 changes0 removals
- Compatibility
- Gameplay
- Balance
- Fixes
changedWe want YOU to join Guardian of Lore - Pre Beta Testing is UP!How many platformer games inspired by Native American Lore have you come across? If the cricket sounds are loud on your end, we have your back! Guardian of Lore gives you a chance to delve into the stories that guided the lives of thousands of people from all parts of America for hundreds of years, all while vanquishing a wide array of bad guys with the help of incredible spells and all sorts of offensive and defensive weapons. Follow this link [ https://guardianoflore.com/pre-beta-sign-up/ ], fill-up the form and submit it for a chance to test Guardian of Lore! You’ll have a front-row seat at the shaping of this marvelous, one-of-a-kind universe. Your input matters! So, come on board, lend a hand, we’re ready to launch!
changedIn-game Development - Details make all the difference!Back in our February Devlog update “Yerba Mate, Testing and More!” (Previous Announcement) , we spilled the beans on our unofficial testing before our Pre-Beta subscription was launched (a Pre-pre Beta Testing, if you will?). The observations, comments, and suggestions we received were super useful and gave us lots to focus on. Some of the changes we’ve implemented since then may appear small, but they make a ton of difference in gameplay and general feel of the game! Here’s a list of some of the improvements we’ve put into effect:
changedIn-game Development - Details make all the difference!A “cancel spell” button! If you come to regret casting a spell, you can take it back. If you’re using a controller, it’s the RB button, whereas if you’re playing on a computer, it’s the keyboard key Z. We replaced the icons of resistance, immunity, and weakness of shields and armor for words, as they were somewhat confusing.
addedIn-game Development - Details make all the difference!We reversed the position of the inventory and the glossary, with the former on the left and the latter on the right. The spheres which grant Sayri knowledge were replaced for new ones! Aren’t these tiny orbs neat?
changedIn-game Development - Details make all the difference!We revamped the spell icons on all menus and inventories. Now they look like this:
addedIn-game Development - Details make all the difference!On the “Pause” menu, we added an option to access the Tutorials. This gives players the chance to brush up on the mechanics of the game any time they desire. The last Boss has been given a final touch-up: the rays he shoots from his eyes are finally done!
Guardian of Lore changes
changedHow many platformer games inspired by Native American Lore have you come across? If the cricket sounds are loud on your end, we have your back! Guardian of Lore gives you a chance to delve into the stories that guided the lives of thousands of people from all parts of America for hundreds of years, all while vanquishing a wide array of bad guys with the help of incredible spells and all sorts of offensive and defensive weapons. Follow this link [ https://guardianoflore.com/pre-beta-sign-up/ ], fill-up the form and submit it for a chance to test Guardian of Lore! You’ll have a front-row seat at the shaping of this marvelous, one-of-a-kind universe. Your input matters! So, come on board, lend a hand, we’re ready to launch!
changedBack in our February Devlog update “Yerba Mate, Testing and More!” (Previous Announcement) , we spilled the beans on our unofficial testing before our Pre-Beta subscription was launched (a Pre-pre Beta Testing, if you will?). The observations, comments, and suggestions we received were super useful and gave us lots to focus on. Some of the changes we’ve implemented since then may appear small, but they make a ton of difference in gameplay and general feel of the game! Here’s a list of some of the improvements we’ve put into effect:
changedA “cancel spell” button! If you come to regret casting a spell, you can take it back. If you’re using a controller, it’s the RB button, whereas if you’re playing on a computer, it’s the keyboard key Z. We replaced the icons of resistance, immunity, and weakness of shields and armor for words, as they were somewhat confusing.
addedWe reversed the position of the inventory and the glossary, with the former on the left and the latter on the right. The spheres which grant Sayri knowledge were replaced for new ones! Aren’t these tiny orbs neat?
changedWe revamped the spell icons on all menus and inventories. Now they look like this:
It’s been weeks of mandatory quarantine for most of the world, and the Guardian of Lore universe is no exception. Sayri’s been weathering the storm with us at home, wondering what’s with the change in scenery and why on Earth we’re working in our pajamas (don’t try to deny it, dude, we KNOW you’ve worn your slippers to one too many work meetings). It’s not every day that you get to save the world by staying home, so we’re doing our part, just like you! Read on to find out what we’ve been up to these past few weeks!
We want YOU to join Guardian of Lore - Pre Beta Testing is UP!
How many platformer games inspired by Native American Lore have you come across? If the cricket sounds are loud on your end, we have your back! Guardian of Lore gives you a chance to delve into the stories that guided the lives of thousands of people from all parts of America for hundreds of years, all while vanquishing a wide array of bad guys with the help of incredible spells and all sorts of offensive and defensive weapons. Follow this link [https://guardianoflore.com/pre-beta-sign-up/], fill-up the form and submit it for a chance to test Guardian of Lore! You’ll have a front-row seat at the shaping of this marvelous, one-of-a-kind universe. Your input matters! So, come on board, lend a hand, we’re ready to launch!
In-game Development - Details make all the difference!
Back in our February Devlog update “Yerba Mate, Testing and More!” (Previous Announcement), we spilled the beans on our unofficial testing before our Pre-Beta subscription was launched (a Pre-pre Beta Testing, if you will?). The observations, comments, and suggestions we received were super useful and gave us lots to focus on. Some of the changes we’ve implemented since then may appear small, but they make a ton of difference in gameplay and general feel of the game! Here’s a list of some of the improvements we’ve put into effect:
A “cancel spell” button! If you come to regret casting a spell, you can take it back. If you’re using a controller, it’s the RB button, whereas if you’re playing on a computer, it’s the keyboard key Z. We replaced the icons of resistance, immunity, and weakness of shields and armor for words, as they were somewhat confusing.
Steam post image
We reversed the position of the inventory and the glossary, with the former on the left and the latter on the right. The spheres which grant Sayri knowledge were replaced for new ones! Aren’t these tiny orbs neat?
We revamped the spell icons on all menus and inventories. Now they look like this:
On the “Pause” menu, we added an option to access the Tutorials. This gives players the chance to brush up on the mechanics of the game any time they desire. The last Boss has been given a final touch-up: the rays he shoots from his eyes are finally done!
Heavy duty Indie In-Game Dev
Apart from improving Guardian of Lore aesthetically, we’ve been hard at work behind the scenes, making sure the game runs better and better all the time. What does this entail? Check out some of the changes and improvements we’ve implemented this past month:
Debugging! There’s no jumping on bugs to make them disappear, Mario style. We have to straight-up roll our sleeves and work through them until they are fixed for good (which in turn may or may not bring new bugs, but that comes with