Full notes
Full Grind Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Fellow Demon Hunters!
Post-release update #2 is here. This update focuses on combat readability, UX improvements, and overall game feel.
UI/UX & Quality of Life
Added an option to highlight enemies close to the player (enabled by default)
Added an option to show HP bars above hit enemies (disabled by default for smaller enemies)
Extended scrollbar interaction with faster scrolling and added scrollbars for list screens
Added a 0.5s delay before perk selection to prevent accidental double clicks
Gameplay
Added a short coyote time window for Dash. Dashing at the moment of taking damage now avoids the hit
Forge Improve now removes only 1 level on failure instead of all levels
Reworked ability cooldown reduction for the Faceless Rage perk:
Old: -0.1s per kill
New: -1% of remaining cooldown per kill
The second stack of the Heavy Shot synergy now applies immediately in Infinity Mode
The Yoga icon now appears in the buff tray when standing on burning ground, and the Crit bonus is applied correctly
Implemented new Burn status logic to prevent flickering fire VFX
Digger no longer repeatedly hides underground and will not deal damage unexpectedly
Fixed gaps in enemy wave spawns in Infinity Mode
Fixes
Fixed an issue where the game could get stuck on pause when changing focus during a win sequence
Fixed power-up pickup animation breaking when moving away too quickly
Boss 3 can no longer get stuck underground
Cursed Explosion now applies the correct damage type
Other
Multiple rare crashes fixed
Multiple localization issues fixed
Fixed several UI/UX controller input bugs and freezes
Improved audio mix balancing for some in-game effects
Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?
Source
Changelog.gg summarizes and formats this update. How we read updates.
