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Steam News14 April 20262mo ago

Post-Release Update #2

Fellow Demon Hunters! Post-release update #2 is here. This update focuses on combat readability, UX improvements, and overall game feel.

Full notes

Full Grind Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes7 additions5 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Fixes
changedFellow Demon Hunters!Post-release update #2 is here. This update focuses on combat readability, UX improvements, and overall game feel.
addedUI/UX & Quality of LifeAdded an option to highlight enemies close to the player (enabled by default)
addedUI/UX & Quality of LifeAdded an option to show HP bars above hit enemies (disabled by default for smaller enemies)
addedUI/UX & Quality of LifeExtended scrollbar interaction with faster scrolling and added scrollbars for list screens
addedUI/UX & Quality of LifeAdded a 0.5s delay before perk selection to prevent accidental double clicks
addedGameplayAdded a short coyote time window for Dash. Dashing at the moment of taking damage now avoids the hit

Fellow Demon Hunters!

Post-release update #2 is here. This update focuses on combat readability, UX improvements, and overall game feel.

UI/UX & Quality of Life

  • Added an option to highlight enemies close to the player (enabled by default)

  • Added an option to show HP bars above hit enemies (disabled by default for smaller enemies)

  • Extended scrollbar interaction with faster scrolling and added scrollbars for list screens

  • Added a 0.5s delay before perk selection to prevent accidental double clicks

Gameplay

  • Added a short coyote time window for Dash. Dashing at the moment of taking damage now avoids the hit

  • Forge Improve now removes only 1 level on failure instead of all levels

  • Reworked ability cooldown reduction for the Faceless Rage perk:

    • Old: -0.1s per kill

    • New: -1% of remaining cooldown per kill

  • The second stack of the Heavy Shot synergy now applies immediately in Infinity Mode

  • The Yoga icon now appears in the buff tray when standing on burning ground, and the Crit bonus is applied correctly

  • Implemented new Burn status logic to prevent flickering fire VFX

  • Digger no longer repeatedly hides underground and will not deal damage unexpectedly

  • Fixed gaps in enemy wave spawns in Infinity Mode

Fixes

  • Fixed an issue where the game could get stuck on pause when changing focus during a win sequence

  • Fixed power-up pickup animation breaking when moving away too quickly

  • Boss 3 can no longer get stuck underground

  • Cursed Explosion now applies the correct damage type

Other

  • Multiple rare crashes fixed

  • Multiple localization issues fixed

  • Fixed several UI/UX controller input bugs and freezes

  • Improved audio mix balancing for some in-game effects

Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?

Source

Steam News / 14 April 2026

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