In this update5
Full notes
Full Grind Survivors update
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What changed
- Gameplay
- Maps
- UI and audio
Grind Survivors changes
Hey Demon Hunters,
The wait is almost over — Open Playtest #2 goes live tomorrow, and we can’t wait to unleash everything we’ve prepared. This round brings a ton of upgrades, new systems, and fresh content for you to tear through. Here’s a quick look at what’s waiting in the depths:
What’s New in Playtest #2:
Cascade returns — the classic bounce-based projectile archetype makes its comeback.
Three weapon archetypes to try out: SMGs, shotguns, and revolvers.
Two difficulty levels for Biome 1 to test your builds.
Infinity Mode is here, complete with its own leaderboard for the boldest survivors.
Reworked Weapon Origins — now with new visuals and stronger mechanical identity. Every Origin drastically changes how your weapon looks and behaves.
New Skill Tree, Runes, and Synergies — a clearer, tighter progression with powerful effects moved into Runes and Synergies to boost experimentation.
New Languages Added:
We’ve expanded our reach and broke down a few language barriers 😉 by adding:
Simplified Chinese
Japanese
Korean
Portuguese (Brazil)
Ukrainian
German
These are brand new additions, expect a few localization hiccups, and rest assured, we’ll fix them quickly.
A much deeper breakdown of everything included will be shared in the “We’re Live!” announcement once the playtest opens.
Thank you all for your incredible support, feedback, and passion. See you tomorrow!
Keep grinding. Keep Surviving.
— The Grind Survivors Team
Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?
Source
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