In this update4
Full notes
Full Grind Survivors update
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What changed
- Balance
- Gameplay
- Events
Grind Survivors changes
Fellow Demon Hunters!
Another round of balance changes to make progression smoother and more enjoyable. Because, apparently some of the enemies became a bit TOO grindy after the recent Major Update.
With this hotfix, we already released two quick balance patches after discovering that some enemies became unintendedly too grindy. The goal is to challenge your builds, not your patience.
We would really appreciate you to provide us with your feedback on Steam; we really need it. Does the Skill Tree progression and enemy difficulty feel better now? Or are there still issues we should tackle?
Here's the latest Hotfix changelog:
Hell Dust Drops
Hell Dust drop rates have been significantly increased across the game.
Bosses now reward significantly more HellDust.
Hell Dust scaling across higher difficulty levels has been greatly improved.
Skill Tree Improvements
Increased stat gains from several Skill Tree perks.
Expanded the upgrade limits of several Skill Tree perks.
Enemies
Reduced the overall health of enemies across all difficulty levels.
Significantly reduced health scaling from enemy modifiers.
Significantly reduced the amount of healing enemies receive.
Significantly reduced the physical damage resistance of modified enemies.
Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?
Source
Changelog.gg summarizes and formats this update. How we read updates.
