What changed
2 fixes2 additions0 changes0 removals
- Gameplay
- Balance
- UI and audio
addedWe've pushed another update to the demo today 9/19/24. Thanks for the help from the community with testing and feedback! This is mostly fixes for bugs, quality of life improvements, and new tutorials!
fixedBugs & issues: Can no longer place the smoker or smelter inside the player house. Changed “Tomorrow’s forecast” to “Today’s forecast” in Percy’s newsletter. You can no longer feed >100% of the villagers (Theo might still try for a snack). Fixed Mountain waterfall hangout party (Villagers were in a weird area of the map). Fixed issue where you can freeze spoilage values of items with chests inside your house. Tweaked Mine wall colliders. Fixed the fishing bobber’s bounds so that it can longer be cast on the land in the town. Changed the color of the mayor’s house and Dudley’s house in the map. Fixed an issue where stations would only process a single item when out of scene or overnight, but they would still consume fuel. Fixed exploit to where you could sell five items of a stack of one. After fainting you should always wake up back at home. Make sure stamina is %50 after fainting. Hide player sprite in newsletter scene. Adjusted home starting item positions (cook station and chest). Fixed a bug with the straw bed turning into a normal bed if you picked it up and placed it. Removed force field to the right of the temple in the town scene. Setup “No build” zones in the farm to prevent any cutscene issues. This does not apply to pathing tiles.
addedQuality of life enhancements & general improvements: Made it so that only critters that can be tamed with in-season crops will spawn. Added a pop-up message when trying to pick up stations and chests with items inside them Made furniture pickup-able with the Hoe. Added the Mine to the map locations Added SFX to the funeral scene. Also elongated the dramatic moment. Added Jingle to the end of day report. Made irrigation pipes always visible. Removed fake cattails from the marsh and inverted the green water filter to make the marsh easier to navigate. The player fox’s ears are now modified by the secondary color picker Weeds now drop 100% of the time. Added the day of the week to Percy’s newsletter. Added day of the week to the Time/Date display on the HUD. When placing furniture an X will appear when you can’t put down an item. Added popup msg to the compost bin when it's cooking.
fixedNew Content: Tutorial System!!! Tutorials are now in the game and pop-up whenever you’re about to explore a new subject of grimshire. Hopefully this helps out those who struggled with fishing! Only popup the farm tutorial in the farm scene. Adjusted timing of first tuts to appear sooner. Fixed "goto" spelling in farm tut page 5. Added and adjusted some animated text that was a bit obnoxious.
Grimshire changes
addedWe've pushed another update to the demo today 9/19/24. Thanks for the help from the community with testing and feedback! This is mostly fixes for bugs, quality of life improvements, and new tutorials!
fixedBugs & issues: Can no longer place the smoker or smelter inside the player house. Changed “Tomorrow’s forecast” to “Today’s forecast” in Percy’s newsletter. You can no longer feed >100% of the villagers (Theo might still try for a snack). Fixed Mountain waterfall hangout party (Villagers were in a weird area of the map). Fixed issue where you can freeze spoilage values of items with chests inside your house. Tweaked Mine wall colliders. Fixed the fishing bobber’s bounds so that it can longer be cast on the land in the town. Changed the color of the mayor’s house and Dudley’s house in the map. Fixed an issue where stations would only process a single item when out of scene or overnight, but they would still consume fuel. Fixed exploit to where you could sell five items of a stack of one. After fainting you should always wake up back at home. Make sure stamina is %50 after fainting. Hide player sprite in newsletter scene. Adjusted home starting item positions (cook station and chest). Fixed a bug with the straw bed turning into a normal bed if you picked it up and placed it. Removed force field to the right of the temple in the town scene. Setup “No build” zones in the farm to prevent any cutscene issues. This does not apply to pathing tiles.
addedQuality of life enhancements & general improvements: Made it so that only critters that can be tamed with in-season crops will spawn. Added a pop-up message when trying to pick up stations and chests with items inside them Made furniture pickup-able with the Hoe. Added the Mine to the map locations Added SFX to the funeral scene. Also elongated the dramatic moment. Added Jingle to the end of day report. Made irrigation pipes always visible. Removed fake cattails from the marsh and inverted the green water filter to make the marsh easier to navigate. The player fox’s ears are now modified by the secondary color picker Weeds now drop 100% of the time. Added the day of the week to Percy’s newsletter. Added day of the week to the Time/Date display on the HUD. When placing furniture an X will appear when you can’t put down an item. Added popup msg to the compost bin when it's cooking.
fixedNew Content: Tutorial System!!! Tutorials are now in the game and pop-up whenever you’re about to explore a new subject of grimshire. Hopefully this helps out those who struggled with fishing! Only popup the farm tutorial in the farm scene. Adjusted timing of first tuts to appear sooner. Fixed "goto" spelling in farm tut page 5. Added and adjusted some animated text that was a bit obnoxious.
We've pushed another update to the demo today 9/19/24. Thanks for the help from the community with testing and feedback! This is mostly fixes for bugs, quality of life improvements, and new tutorials!
Demo v0.18 Update 9/19/24
Bugs & issues: Can no longer place the smoker or smelter inside the player house. Changed “Tomorrow’s forecast” to “Today’s forecast” in Percy’s newsletter. You can no longer feed >100% of the villagers (Theo might still try for a snack). Fixed Mountain waterfall hangout party (Villagers were in a weird area of the map). Fixed issue where you can freeze spoilage values of items with chests inside your house. Tweaked Mine wall colliders. Fixed the fishing bobber’s bounds so that it can longer be cast on the land in the town. Changed the color of the mayor’s house and Dudley’s house in the map. Fixed an issue where stations would only process a single item when out of scene or overnight, but they would still consume fuel. Fixed exploit to where you could sell five items of a stack of one. After fainting you should always wake up back at home. Make sure stamina is %50 after fainting. Hide player sprite in newsletter scene. Adjusted home starting item positions (cook station and chest). Fixed a bug with the straw bed turning into a normal bed if you picked it up and placed it. Removed force field to the right of the temple in the town scene. Setup “No build” zones in the farm to prevent any cutscene issues. This does not apply to pathing tiles.
Quality of life enhancements & general improvements: Made it so that only critters that can be tamed with in-season crops will spawn. Added a pop-up message when trying to pick up stations and chests with items inside them Made furniture pickup-able with the Hoe. Added the Mine to the map locations Added SFX to the funeral scene. Also elongated the dramatic moment. Added Jingle to the end of day report. Made irrigation pipes always visible. Removed fake cattails from the marsh and inverted the green water filter to make the marsh easier to navigate. The player fox’s ears are now modified by the secondary color picker Weeds now drop 100% of the time. Added the day of the week to Percy’s newsletter. Added day of the week to the Time/Date display on the HUD. When placing furniture an X will appear when you can’t put down an item. Added popup msg to the compost bin when it's cooking.
New Content: Tutorial System!!! Tutorials are now in the game and pop-up whenever you’re about to explore a new subject of grimshire. Hopefully this helps out those who struggled with fishing! Only popup the farm tutorial in the farm scene. Adjusted timing of first tuts to appear sooner. Fixed "goto" spelling in farm tut page 5. Added and adjusted some animated text that was a bit obnoxious.