What changed
1 fix2 additions1 change0 removals
changedI pushed a update to the demo yesterday 9/11/24 with some improvements. We didn't get a chance to fix everything mentioned yet.
fixedBug & issues: Improved fishing by making the reaction time more forgiving, adjusted the timing of the bite SFX and adding a “!” above the player’s head. Fixed issue with fishing SFXs not being on the correct volume layer. Added a static background to the main menu because sometimes it would flash blue when loaded. Fixed the spoilage time text overflowing on the menus sometimes. Fixed raspberry description. Fixed some fishing area tiles around the docks. Fixed “could not place weed/spoiled item in compost”. Fixed placement of wall items like the painting. Can now place stations on rugs. Can now access stations on rugs. Fixed player fur color 2 not loading when getting back on. Fixed missing SFX in the main menu. Made sure the player’s chosen pronouns are used during the dialog. Made the dropped inventory items stop chasing the player if their inventory is full. Maybe fixed the cave wall lines visual issue. Removed the window and floor board from the player house interior. Fixed shop items being 1 day away from spoiling by default. Made all the free items in shops cost money. Corrected some dialogue grammar and spelling issues.
addedQuality of life enhancements: Adjusted the visuals of the toolbar UI to make more intuitive sense. Added a “Unstuck” button. Added a tooltip to the trash can in the inventory. Made the ax also able to be used to pick up placed furniture. Made a few updates to all the stations (new ready flag on the smoker, new UI for the fermenter). Adjusted some dialog in the cutscenes and character introductions.
addedNew Content: Can now dry mushrooms, fruits, and vegetables. Can now pickle vegetables (in the fermenter with vinegar). New flooring and wallpaper items in the carpenter's shop.
Grimshire changes
changedI pushed a update to the demo yesterday 9/11/24 with some improvements. We didn't get a chance to fix everything mentioned yet.
fixedBug & issues: Improved fishing by making the reaction time more forgiving, adjusted the timing of the bite SFX and adding a “!” above the player’s head. Fixed issue with fishing SFXs not being on the correct volume layer. Added a static background to the main menu because sometimes it would flash blue when loaded. Fixed the spoilage time text overflowing on the menus sometimes. Fixed raspberry description. Fixed some fishing area tiles around the docks. Fixed “could not place weed/spoiled item in compost”. Fixed placement of wall items like the painting. Can now place stations on rugs. Can now access stations on rugs. Fixed player fur color 2 not loading when getting back on. Fixed missing SFX in the main menu. Made sure the player’s chosen pronouns are used during the dialog. Made the dropped inventory items stop chasing the player if their inventory is full. Maybe fixed the cave wall lines visual issue. Removed the window and floor board from the player house interior. Fixed shop items being 1 day away from spoiling by default. Made all the free items in shops cost money. Corrected some dialogue grammar and spelling issues.
addedQuality of life enhancements: Adjusted the visuals of the toolbar UI to make more intuitive sense. Added a “Unstuck” button. Added a tooltip to the trash can in the inventory. Made the ax also able to be used to pick up placed furniture. Made a few updates to all the stations (new ready flag on the smoker, new UI for the fermenter). Adjusted some dialog in the cutscenes and character introductions.
addedNew Content: Can now dry mushrooms, fruits, and vegetables. Can now pickle vegetables (in the fermenter with vinegar). New flooring and wallpaper items in the carpenter's shop.
We released the demo of Grimshire on 9/2/24 and since then have had gotten tons of helpful feedback!
I pushed a update to the demo yesterday 9/11/24 with some improvements. We didn't get a chance to fix everything mentioned yet.
Demo v0.16.1 Update
Bug & issues: Improved fishing by making the reaction time more forgiving, adjusted the timing of the bite SFX and adding a “!” above the player’s head. Fixed issue with fishing SFXs not being on the correct volume layer. Added a static background to the main menu because sometimes it would flash blue when loaded. Fixed the spoilage time text overflowing on the menus sometimes. Fixed raspberry description. Fixed some fishing area tiles around the docks. Fixed “could not place weed/spoiled item in compost”. Fixed placement of wall items like the painting. Can now place stations on rugs. Can now access stations on rugs. Fixed player fur color 2 not loading when getting back on. Fixed missing SFX in the main menu. Made sure the player’s chosen pronouns are used during the dialog. Made the dropped inventory items stop chasing the player if their inventory is full. Maybe fixed the cave wall lines visual issue. Removed the window and floor board from the player house interior. Fixed shop items being 1 day away from spoiling by default. Made all the free items in shops cost money. Corrected some dialogue grammar and spelling issues.
Quality of life enhancements: Adjusted the visuals of the toolbar UI to make more intuitive sense. Added a “Unstuck” button. Added a tooltip to the trash can in the inventory. Made the ax also able to be used to pick up placed furniture. Made a few updates to all the stations (new ready flag on the smoker, new UI for the fermenter). Adjusted some dialog in the cutscenes and character introductions.
New Content: Can now dry mushrooms, fruits, and vegetables. Can now pickle vegetables (in the fermenter with vinegar). New flooring and wallpaper items in the carpenter's shop.