Full notes
Full Grimshire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
Introducing 4 new Player Species and the "Time lapse" feature with which you can view the progress of your farm over time. Check it out in the Exit tab of the pause menu. (If you get this update mid play thru, your time lapse will be missing images for any past days.) We've also added lots of fixes and tweaks. Thanks for all the feedback and bug reports to helps us improve things!
A lot of folks have been asking when year 2 will be coming out. We have no estimated release date for year 2 currently. I'll post an update when we do. It's not coming out any time soon.
New
Time lapse Viewer (in the exit tab of the pause menu)
Feline Player Species
Raccoon Player Species
Rodent Player Species
Pig Player Species
Sable pattern for Stoats
Cutscene after the first tax man intro
Changes & Tweaks
Upped Stoat skill drop chance to 2%.
Upped charcoal burn time to 180 seconds
Can now make make Dried Offal
Can now preserve pepperwort leaves
Can now make smoked sausages
Added clarification to Mushroom Log tutorial regarding single use
Added a "you don't need to water hay" popup msg
Added critter names to critter building mentions
You can now see other scarecrow ranges while placing a scarecrow
Adjusted placement of produce items in the critters barns
Modified Big Critter Buildings to require different materials
Modified Rabbit player character head size
Critters are now effected during the end game (they lose weight and happiness)
Changed the Titanium and Mithril tool colors.
Gave Kai and Taro some cheek fluff in their in-world sprites.
Mourning music now plays on Spring 2 instead of the seasonal daily music.
Adjusted the bear idle sprites to remove loose pixels.
Ramps can no longer be fermented with vinegar, instead they are immersed in oil.
Pepperwort leaves in oil do not decay, and the dried leaves can be processed into oil.
Can no longer open compost menu when it's in progress.
Now Faint at 12:00 instead of 11:55
Set seed maker processing time to 12 hrs
Mine walls with ores now also drop the base wall material as well
Renamed Stoat Species to Mustelid
Increase item pickup magnetism range
Prevent items on the ground from blocking you from placing seeds or using tools
Can now destroy dead hay grass with the scythe
Rewrote some dialog to mention the additional rations the town has to fulfill
Fixes
Various memory optimizations to hopefully make it run less laggy for some players
Large chest was allowing you to put in more items than it can hold, losing those items
"LocNameNotFound" on picking up Large Chest
Sorrel's food category when fresh vs dried. It's now a herb
Moved unobtainable hawthorn berry in town left of dock
Moved placement of cherry tree overlapping elderberry bush by mayor's house
Crows can no longer steal things from inside critter barns and the mines
You should no longer be able to place furniture out of bounds inside the home
Opening a station menu while destroying the station caused a game freeze/break.
Removed Navmesh obstacle from fish traps so fish can swim on it
Kiln flag no longer active when filled with logs but empty of coal
Faint before EOY festival cant interact with anything
Infinite stamina bug: use a tool and then quickly swap to other item bar slot.
Player facing right in a couple of the taxman cutscenes
Can no longer use tools that are with Gruff being upgraded
Bug that prevented mushroom logs from being destroyed
Fish shadow size/processed goods size mismatches
Can no longer place compost on top of tiles with paths on them
Wasn't able to place seeds at players standing position
Bug where the clock would not show the correct time at start
Source
Changelog.gg summarizes and formats this update. How we read updates.
