What changed
0 fixes0 additions2 changes0 removals
changedA quick, honest note on what “early alpha” means: this is genuinely unfinished. Early on, you may meet a build that’s rough or that doesn’t always cooperate and that’s exactly what we need testers to help us find. We’re not in beta yet, and we’re not pretending to be. If helping shape a roleplay simulation from its early stages sounds like your kind of thing, we’d love to have you.
changedThis is a months-long build, and the testing unfolds in stages rather than all at once. We start with the foundations, creating a character, logging in, and moving through the world, then bring the world’s characters to life and confirm they remember who you are from one encounter to the next. From there we move into the combat system, then into small emergent storylines you can actually play out and resolve alongside other players, and finally into pulling it all together into something close to a complete game loop. Which stages you take part in depends on your experience and the time you have, and we sort that out with you when you apply.
Grimmloch changes
changedA quick, honest note on what “early alpha” means: this is genuinely unfinished. Early on, you may meet a build that’s rough or that doesn’t always cooperate and that’s exactly what we need testers to help us find. We’re not in beta yet, and we’re not pretending to be. If helping shape a roleplay simulation from its early stages sounds like your kind of thing, we’d love to have you.
changedThis is a months-long build, and the testing unfolds in stages rather than all at once. We start with the foundations, creating a character, logging in, and moving through the world, then bring the world’s characters to life and confirm they remember who you are from one encounter to the next. From there we move into the combat system, then into small emergent storylines you can actually play out and resolve alongside other players, and finally into pulling it all together into something close to a complete game loop. Which stages you take part in depends on your experience and the time you have, and we sort that out with you when you apply.
Grimmloch: Early Alpha Playtest Applications Open
We’re opening up early alpha playtesting for Grimmloch, running from around the Fourth of July weekend through the end of the year.
A quick, honest note on what “early alpha” means: this is genuinely unfinished. Early on, you may meet a build that’s rough or that doesn’t always cooperate and that’s exactly what we need testers to help us find. We’re not in beta yet, and we’re not pretending to be. If helping shape a roleplay simulation from its early stages sounds like your kind of thing, we’d love to have you.
This is a months-long build, and the testing unfolds in stages rather than all at once. We start with the foundations, creating a character, logging in, and moving through the world, then bring the world’s characters to life and confirm they remember who you are from one encounter to the next. From there we move into the combat system, then into small emergent storylines you can actually play out and resolve alongside other players, and finally into pulling it all together into something close to a complete game loop. Which stages you take part in depends on your experience and the time you have, and we sort that out with you when you apply.
Applications are open now. Join us on Discord to read the full details and apply. We’ll ask a few quick questions so we can match the testing to your time and experience, and then come talk with you.
👉 Join the Opulent Code Discord