Full notes
Full Gridfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Fixes
Hello everyone!
Run sharing has now been made easier with the Run Info window being added! It gives you all sorts of information like difficulty, seed, total tactics used, total gold spent, total units killed, fortunes and trainings used, etç etç etç.
Good news for some of you: Controllers are now supported!
Some bugs have also been crushed along the way! There are 2 weeks left on the clock... Gridfall releases December 16th (hopefully)! This next week will be spent crushing even more bugs and implementing some basic improvements and QoL updates. There are still some more out-there mechanics and tweaks left to implement, but nothing much is going to change from here on out.
With that said... any and all feedback at this point is really appreciated!
Thank you for reading. See you all next update!
Change Logs
Major Changes
Added basic controller support (not full, according to Steam's criterias);
Added Run Info to Pause, Run Lost and Run Won Menus;
Bug Fixes
"Turn Tile to xMult" Upgrade no longer shows a "+" sign instead of "x";
Fixed bug where lancers were giving double the mult;
Fixed Difficulty Nodes coloring;
Source
Changelog.gg summarizes and formats this update. How we read updates.
