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Steam News5 January 20265mo ago

Gridfall v1.0.2

Gridfall V1.0.2 Hello everyone ! First update of the year! And yes, I've heard you all! "Animal Kingdom" sucks, it's a known fact amongst the community.

Full notes

Full Gridfall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition8 changes1 removal
  • Balance
  • Gameplay
  • Maps
  • Fixes
changedHello everyone !And yes, I've heard you all! "Animal Kingdom" sucks, it's a known fact amongst the community. Their economy is weak, their early game is disgustingly hard, and bleed/poison take so long to do anything you might as well go watch paint dry.
removedHello everyone !So a bunch of it has been reworked! Poison/Bleed are no longer the main focus of the Army --- just a bit more complimentary compared to other armies. A lot more mults and positioning pack tactics, instead of all the Bleed and anti-synergies.
changedMinor ChangesGnoll: Units triggered after this one get +10 Damage -> +5 Damage for every Gnoll on the battlefield;
changedMinor ChangesGnoll II: Units triggered after this one get +15 Damage -> +10 Damage for every Gnoll on the battlefield;
changedMinor ChangesGnoll III: Units triggered after this one get +20 Damage. If 6+ Units receive this bonus, x2 Mult -> +10 Damage and +1 Mult for every Gnoll on the battlefield;
changedMinor ChangesPanda: +50% Damage if this is the last Unit triggered this turn -> +10% Damage for every adjacent Unit;

Gridfall V1.0.2

Hello everyone !

First update of the year!

And yes, I've heard you all! "Animal Kingdom" sucks, it's a known fact amongst the community. Their economy is weak, their early game is disgustingly hard, and bleed/poison take so long to do anything you might as well go watch paint dry.

So a bunch of it has been reworked! Poison/Bleed are no longer the main focus of the Army --- just a bit more complimentary compared to other armies. A lot more mults and positioning pack tactics, instead of all the Bleed and anti-synergies.

I think it's a lot more fun now, but let me know what you think! Join the Discord and let's talk about it :)

Here are the change logs. See you all next time!

Change Logs

Minor Changes

  • Paddle Shark: +3 Mult -> +2 Gold;

  • Paddle Shark II: +6 Mult -> +3 Gold;

  • Paddle Shark III: x2 Mult -> +5 Gold and x1.2 Mult;

  • Gnoll: Units triggered after this one get +10 Damage -> +5 Damage for every Gnoll on the battlefield;

  • Gnoll II: Units triggered after this one get +15 Damage -> +10 Damage for every Gnoll on the battlefield;

  • Gnoll III: Units triggered after this one get +20 Damage. If 6+ Units receive this bonus, x2 Mult -> +10 Damage and +1 Mult for every Gnoll on the battlefield;

  • Panda: +50% Damage if this is the last Unit triggered this turn -> +10% Damage for every adjacent Unit;

  • Panda II: +100% Damage if this is the last Unit triggered this turn -> +25% Damage for every adjacent Unit;

  • Panda III: +100% Damage and +100% Mult if this is the last Unit triggered this turn -> x1 Mult. +25% Damage and +0.25x Mult for every adjacent Unit;

  • Bear: +5 Bleed -> +5 Mult;

  • Bear II: +5 Bleed -> +5 Mult;

  • Bear III: +5 Bleed and +1 Damage per Bleed Point-> +5 Mult and +1 Mult per Bleed Point;

  • Bleed Tiles: +1 Bleed -> +5 Bleed;

  • Poison Tiles: +1 Poison -> +5 Poison;

  • Sharp: +1 Bleed -> +5 Bleed;

  • Poisonous: +1 Poison -> +5 Poison;

  • Added "No More Units" Warning;

Bug Fixes

  • Fixed bug that would break the game if there were no more units available but there were still frozen units on the grid;

Source

Steam News / 5 January 2026

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