Full notes
Full Gridfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- Fixes
Gridfall V1.0.2
Hello everyone !
First update of the year!
And yes, I've heard you all! "Animal Kingdom" sucks, it's a known fact amongst the community. Their economy is weak, their early game is disgustingly hard, and bleed/poison take so long to do anything you might as well go watch paint dry.
So a bunch of it has been reworked! Poison/Bleed are no longer the main focus of the Army --- just a bit more complimentary compared to other armies. A lot more mults and positioning pack tactics, instead of all the Bleed and anti-synergies.
I think it's a lot more fun now, but let me know what you think! Join the Discord and let's talk about it :)
Here are the change logs. See you all next time!
Change Logs
Minor Changes
Paddle Shark: +3 Mult -> +2 Gold;
Paddle Shark II: +6 Mult -> +3 Gold;
Paddle Shark III: x2 Mult -> +5 Gold and x1.2 Mult;
Gnoll: Units triggered after this one get +10 Damage -> +5 Damage for every Gnoll on the battlefield;
Gnoll II: Units triggered after this one get +15 Damage -> +10 Damage for every Gnoll on the battlefield;
Gnoll III: Units triggered after this one get +20 Damage. If 6+ Units receive this bonus, x2 Mult -> +10 Damage and +1 Mult for every Gnoll on the battlefield;
Panda: +50% Damage if this is the last Unit triggered this turn -> +10% Damage for every adjacent Unit;
Panda II: +100% Damage if this is the last Unit triggered this turn -> +25% Damage for every adjacent Unit;
Panda III: +100% Damage and +100% Mult if this is the last Unit triggered this turn -> x1 Mult. +25% Damage and +0.25x Mult for every adjacent Unit;
Bear: +5 Bleed -> +5 Mult;
Bear II: +5 Bleed -> +5 Mult;
Bear III: +5 Bleed and +1 Damage per Bleed Point-> +5 Mult and +1 Mult per Bleed Point;
Bleed Tiles: +1 Bleed -> +5 Bleed;
Poison Tiles: +1 Poison -> +5 Poison;
Sharp: +1 Bleed -> +5 Bleed;
Poisonous: +1 Poison -> +5 Poison;
Added "No More Units" Warning;
Bug Fixes
Fixed bug that would break the game if there were no more units available but there were still frozen units on the grid;
Source
Changelog.gg summarizes and formats this update. How we read updates.
