Full notes
Full Gridfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Hello everyone!
Here's a minor update that (despite the name) brings a lot to the game!
You'll notice a big difference in feel and visuals all throughout the game.
I hope you enjoy! :)
Here are the log changes:
Major Changes
Player can now Unlock and Upgrade Tiles in Camp at will (for a price).
Army Feed: General Upgrade -> Training Regime
Minor Changes
Enemies now make sound when attacking;
Hard Work: Uncommon -> Rare;
One Trick Pony: Rare -> Uncommon;
Locked Tiles are now hinted at with Environmental graphics such as trees, rocks and bushes;
When unlocking a tile, it is now represented with an explosion in the environment;
Mouse Cursor is now represented by an animated hand graphic;
Environment can now be clicked as a fun addition :)
Enemies are now pokable;
Added more information to the "Continue Run" panel;
Added simple camera shake to scoring;
Added feedback when hovering a tile when Unlocking/Upgrading;
Items no longer need to be clicked to display a Buy/Pick option. They can now be clicked directly, and the options will appear on hover;
Boss abilities are now kingdom specific (i.e. "1 Turn Only" will never appear in Kingdom 1);
Battle Tactics now have sound when hovered/clicked;
Added simple animation to Main Menu logo;
"Tactics Research" now has more Battle Tactics, and they're picked based on Rarity;
Upgrade Battle Tactics, Training Regimes and Fortunes icons;
Bug Fixes
Game no longer breaks when restarting a run after a loss;
Fixed bug where non-decimal numbers ending in 0 would get trimmed;
Source
Changelog.gg summarizes and formats this update. How we read updates.
